Cloaker (5e24)

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see Cloaker (disambiguation).

 5th edition (2024)

SRD 5.2 • CC-BY


 SRD 5.2 

Cloaker [1][2]
Large Aberration, Chaotic Neutral
AC: 14Initiative: +2 (12)
HP: 91 (14d10+14)
Speed: 10 ft., Fly 40 ft.
Mod Save Mod Save Mod Save
Str 17 +3 +3 Dex 15 +2 +2 Con 12 +1 +4
Int 13 +1 +1 Wis 14 +2 +5 Cha 7 -2 -2
Skills: Stealth +5
Immunities: Frightened
Senses: Darkvision 120 ft., Passive Perception 12
Languages: Deep Speech, Undercommon
CR: 8 (XP 3,900; PB +3)

Traits

Light Sensitivity. While in Bright Light, the cloaker has Disadvantage on attack rolls. 

Actions

Multiattack. The cloaker makes one Attach attack and two Tail attacks.

Attach. Melee Attack Roll: +6, reach 5 ft. Hit: 13 (3d6+3) Piercing damage. If the target is a Large or smaller creature, the cloaker attaches to it. While the cloaker is attached, the target has the Blinded condition, and the cloaker can’t make Attach attacks against other targets. In addition, the cloaker halves the damage it takes (round down), and the target takes the same amount of damage.

The cloaker can detach itself by spending 5 feet of movement. The target or a creature within 5 feet of it can take an action to try to detach the cloaker, doing so by succeeding on a DC 14 Strength (Athletics) check. 

Bonus Actions

Moan. Wisdom Saving Throw: DC 13, each creature in a 60-foot Emanation originating from the cloaker. Failure: The target has the Frightened condition until the end of the cloaker’s next turn. Success: The target is immune to this cloaker’s Moan for the next 24 hours.

Phantasms (Recharge after a Short or Long Rest). The cloaker casts the Mirror Image spell, requiring no spell components and using Wisdom as the spellcasting ability. The spell ends early if the cloaker starts or ends its turn in Bright Light.

 + 

Additional Properties[edit]

Habitat: Underdark|}}
Treasure: Implements

End of the SRD v5.2 material

Unofficial Description: Cloakers are aberrant creatures who's bodies are relatively flat. They often fly to and cling to a cave mouth or underground ceiling only to drop on a victim passing beneath.

Found in Adventures[edit]


Other Lore[edit]

 3.5e Lore  [SRD3 OGL] [3] 
When resting or lying in wait, these creatures are almost impossible to distinguish from common black cloaks (the cloaker’s ivory claws look very much like bone clasps). Only when it unfurls does the horrific nature of the creature become apparent. A cloaker has a wingspan of about 8 feet. It weighs about 100 pounds.


Sources and Notes[edit]

  1. Wizards RPG Team (22 April 2025). SRD 5.2. (5e 2024) Wizards of the Coast. p. 271. Licensed: CC-BY
  2. Wizards RPG Team (18 February 2025). Monster Manual. (5e 2024) Wizards of the Coast. ISBN 9780786969548. p. 73..
  3. Wizards RPG Team (2000). SRD v3.5. (3.5e) Wizards of the Coast. Licensed: OGL.

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This file is licensed under the Creative Commons Attribution License. (CC-BY)


Attribution:SRD 5.2 CC-BY 
This work includes material from the System Reference Document 5.2 (“SRD 5.2”) by Wizards of the Coast LLC, available at https://www.dndbeyond.com/srd. The SRD 5.2 is licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode].


Facts about "Cloaker (5e24)"
AlignmentChaotic Neutral +
AuthorSRD 5.2 +
CRval8 +
Canontrue +
Challenge Rating8 +
Creature NameCloaker +
Edition5e24 +
Experience Points3,900 +
FeaturesLight Sensitivity +, Multiattack +, Attach +, Moan + and Phantasms +
HabitatUnderdark +
Hit Dice14d10+14 +
Hit Points91 +
Other CasterCloaker +
PublicationSRD 5.2 +
SizeLarge +
SortTextCloaker 5e24 +
Spell xRefMirror Image +
SummaryCloakers are aberrant creatures who's bodies are relatively flat. They often fly to and cling to a cave mouth or underground ceiling only to drop on a victim passing beneath. +
TreasureImplements +
TypeAberration +