Codex of Outer Realms (3.5e Sourcebook)
| Project Completeness: |
1 / 5
| This is a very minimal page, lacking even a complete outline. If this project is still rated 1/5 after 30 days, it will be deleted per wiki policy. Please see our Homebrew Content Requirements for further information regarding projects. If you are interested in joining this project as a contributor, please on this or the lead author's talk page.
If you feel this project does not deserve the current completeness measure, start aon the talk page.
Rate this article |
Discuss this article
Codex of Outer Realms
An anthology of the mechanics and workings of the planes, from the activities of angels, archons and eladrin to the depravities of demons and devils, and what those activities mean. Lets be honest, DnD as a game is designed so that each monster is built almost unilaterally for combat. Demons, angels, etc... all seemed to be designed around killing each other. Not saying that's a problem, since most monster player interaction in DnD boils down to "I hit it with my sword" anyway. this isn't meant to take a well oiled killing machine and replace their weapons with motivational posters, its meant so that there's more to the monsters than a ball of stats, that they have an existence outside of getting murdered by player characters, and an existence that player characters can jump into. They dont even HAVE to go in with the intention of killing their way out!
This supplement for the D&D game presents a deeper description of planar factions, focusing on what effects they have on the greater multi-verse, both within the bounds of adventuring and even pan-cosmic politics.
|Identifier||3.5e Sourcebook +|
|Summary||An anthology of the mechanics and workings of the planes, from the activities of angels, archons and eladrin to the depravities of demons and devils, and what those activities mean. +|
|Title||Codex of Outer Realms +|