Cola (3.5e Equipment)
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Cola is everywhere. Magazine ads, billboards, the banners of snackbars. The most popular brands have their own vanity fridges, and there's vending machines all over the civilized world. Pretty much everyone has tasted it at least once.
Cola is a carbonated beverage originally invented by shamans from the south. Most of the original recipes are closely guarded, though it is commonly assumed that to achieve that faint-but-there feelgood sensation of cold delight, the original inventors added small concentrations of peyote to the mix. Considering the shamans from the south loved to get high and, in doing so, brought knowledge of medicinal alchemy to the civilized world, no one is surprised by this. After ingesting a pint (potion portion) of Cola, you gain a +1 bonus to Dexterity- and Intelligence-based checks, but a -2 penalty to Will saves vs illusions. Also, drinking cola has mild curative and pain-inhibiting properties, conferring a +2 bonus to Fortitude saves against pain-based effects. Drinking one portion of cola while suffering from a disease of some description confers a +2 bonus to your next daily Fortitude save to fight off the disease, regardless of time.
The effects of cola last for 1 hour.
One portion of cola (1 pint) comes in an iconic glass bottle, and costs 1 gp.