Continual Flame (One)

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 One D&D Varied 
SRD5, UA23BaC


Unearthed Arcana
Noncanon

Continual Flame[SRD5 OGL/CC-BY][1] [2] (Spell)
Level: 2nd-level
Class List: Artificer, Druid, Cleric, Wizard
School: Evocation
Casting Time: 1 action
Range:  Touch
Components: V, S, M (ruby dust worth 50 gp, which the spell consumes)
Duration: Until dispelled
Scales: False

A flame, equivalent in brightness to a torch, springs forth from an object that you touch. The effect looks like a regular flame, but it creates no heat and doesn’t use oxygen. A continual flame can be covered or hidden but not smothered or quenched.


Sources and Notes[edit]

  1. SRD5:
  2. class tags — WotC RPG Team (5 October 2023). UA 2023 Bastions and Cantrips. (Dungeons and Dragons One D&D) Wizards of the Coast.
One D&D is Playtest Material Only

These game mechanics are in draft form, usable in your D&D campaign but not refined by full game development and editing. They aren’t officially part of the game and aren’t permitted in D&D Adventurers League events, nor are they available for use on D&D Beyond.

— D&D Beyond One D&D Playtest material
Unearthed Arcana

The material in Unearthed Arcana is not Official Material. It is presented for playtesting and to spark your imagination. These game mechanics are in draft form, usable in your campaign but not refined by final game development and editing. They are not officially part of the game. For these reasons, material in this column is not legal in D&D Adventurers League events.

—Notice on most 5e Unearthed Arcana PDFs

Main PageOne D&DSpell
Main PageOne D&DUnearthed Arcana

Facts about "Continual Flame (One)"
Author"Varied" +
Cast Time1 action +
ComponentV +, S + and M +
Consumable Componenttrue +
Level2 +
NameContinual Flame +
OneDnD Playtesttrue +
Publication"Varied" +
RangeTouch +
SchoolEvocation +
SortTextContinual Flame (One) One +
Spell ListArtificer +, Druid +, Cleric + and Wizard +
Unearthed Arcanatrue +
Valuable Componentstrue +