Cowbird (3.5e Monster)
Rate this article |
Discuss this article
|Size/Type:||Diminutive Magical Beast|
|Hit Dice:||1d10+1 (6 hp)|
|Speed:||10 ft. (2 squares), Fly 60 ft. (Good)|
|Armor Class:||18 (+4 Size, +3 Dex, +1 Natural), touch 17, flat-footed 15|
|Attack:||Gore +8 melee (1d2-4)|
|Full Attack:||Gore +8 melee (1d2-4)|
|Space/Reach:||1 ft./0 ft.|
|Special Attacks:||Charge, MOO!|
|Special Qualities:||Dark Vision 60'|
|Saves:||Fort +3, Ref +5, Will +0|
|Abilities:||Str 3, Dex 16, Con 12, Int 2, Wis 11, Cha 6|
|Skills:||Listen +2, Spot +2|
|Feats:||Flyby Attack, AnklebiterB, Weapon FinesseB|
|Environment:||Temperate Forest or Plains|
|Organization:||Solitary, Pair, or Herd (4-8)|
"Y'know Bert normally I'd be pissed about hunting birds, but this is just so damn bizarre I'm at a loss for words."
A failed attempt at creating winged Bison as an evil minion, the Cowbirds were released by their Wizard creator. He just sort of assumed they'd die, but instead they seemed to have thrived and now the little freaks are everywhere. And to top it all off most of them are too small to be really good eating... Cowbirds appear as little teensy birds with the heads of cattle. And they also have the attitude of full sized cows.
Cowbirds usually Moo before charging en masse. The sight of a handful of little red bird creatures slamming their heads into people has shocked many an adventurer beyond the need for facial expression.
Charge(Ex): If the Cowbird performs a Charge Attack on a Medium or smaller opponent, the opponent must make a DC 13 Fortitude Save or be Dazed 1 round (Save DC is Dex based).
MOO!(Ex): Cowbirds are as loud as full sized animals, and their moo unexpectedly can sometimes scare the crap out of unsuspecting people. If no one has noticed the Cowbird and it Moos as a Swift Action they must make a DC 10 Willpower Save (Save DC is Charisma based with a +2 Racial Bonus) or be Shaken for 1 round.