Crab Spider (3.5e Monster)
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|Size/Type:||Huge Magical Beast|
|Hit Dice:||10d10+20 (75 hp)|
|Speed:||40 ft. (8 squares)|
|Armor Class:||21 (-2 Size, +3 Dex, +10 Natural), touch 11, flat-footed 18|
|Attack:||Pincer +15 melee (2d6+7)|
|Full Attack:||2 Pincers +15 melee (2d6+7) and 1 Bite +10 melee (2d6+3 plus poison)|
|Space/Reach:||15 ft./10 ft.|
|Special Attacks:||Poison, Pincer Grab, Constrict (4d6+10)|
|Special Qualities:||Low Light Vision, Darkvision 60', Scent|
|Saves:||Fort +9, Ref +10, Will +4|
|Abilities:||Str 25, Dex 17, Con 14, Int 3, Wis 12, Cha 2|
|Skills:||Climb +10, Hide -1, Jump +10, Spot +4|
|Feats:||Cleave, Great Cleave, Improved Toughness, Power Attack|
|Environment:||Warm Forests and Mountains|
|Advancement:||11-19 HD (Huge)|
"Aw crap...the local spiders can break swords now. Retreeeeaaatt!!"
This appears to be a huge Wolf Spider with crab pincers. Yet another in a long line of Owlbear knockoffs, it has once again brought shame to the Wizarding community. As usual with giant, freaky, magically created monsters they got loose and bred like rabbits. Now they haunt forests everywhere and make nuisances of themselves. Most people believe they're as dumb as any spider, but those who have encountered them swear they giggle when they disarm opponents.
Crab Spiders have an unexpected cunning. Usually they will attempt to just straightforward grapple and constrict, then bite to let the poison finish off prey. If surrounded they will trip up the slower looking targets, or try Sundering weapons.
Poison(Ex): Injury Fortitude DC 17, Initial and Secondary Damage 1d8 Str. Save DC is Constitution Based.
Pincer Grab(Ex): If the Crab Spider succeeds with a Pincer attack it can make either a Grapple, Sunder or Trip attack as a Free Action without provoking an Attack of Opportunity. If you are performing a Trip and fail, you cannot be Tripped in return as normal.
Constrict(Ex): If the Crab Spider succeeds with a Grapple check it does its constriction damage each turn. It may also attempt to attack with it's Bite attack once per turn.