Criminal Syndicate (5e)

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 5th edition Pointer  + 

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Criminal Syndicate is a Group Patron in 5th edition, described in Tasha's Cauldron of Everything.

Unofficial Summary: Crime families, gangs, thieve/assassin guilds

Types of Criminal Syndicate[edit]

Criminal Syndicate Type
d6 Criminal Syndicate Types
1 Thieves' Guild
2 Assassin Society
3 Magical Arms Dealer
4 Pirate Fleet
5 Body Snatchers
6 Thought Thieves

Criminal Syndicate Perks[edit]

With a criminal syndicate as your group's patron, you gain the following perks.

  Safe Houses.
  Syndicate-Owned Businesses.

Criminal Syndicate Contact[edit]

Criminal Syndicate Contact
d6 Contact
1 Personal Mentor.
2 Clever Urchin.
3 Former Law Enforcement.
4 Bon Vivant.
5 Traitor.
6 Criminal Royalty.

Criminal Syndicate Members[edit]

Criminal Syndicate Members Roles
Role Backgrounds
Burglar Criminal, Folk Hero, Noble, Outlander, Urchin
Muscle Criminal, Entertainer, Outlander, Sailor, Soldier
Con Artist Acolyte, Charlatan, Criminal, Entertainer, Noble, Urchin
Cleaner Acolyte, Charlatan, Guild Artisan, Noble, Soldier
Mastermind Acolyte, Criminal, Folk Hero, Noble, Sage
Mole Any

Criminal Syndicate Quests[edit]

Criminal Syndicate Quests
d6 Quest
1 Acquisition and Retrieval.
2 Heists.
3 Gang Warfare.
4 Enforcement.
5 Assassination.
6 Topple the Powerful.

Sources and Notes[edit]

Back to Main Page5eGroup Patron

Agent NameMembers +
AgentsBurglar, Muscle, Con Artist, Cleaner, Mastermind, Mole +
AuthorTasha's Cauldron of Everything +
Canontrue +
ContactPersonal Mentor, Clever Urchin, Former Law Enforcement, Bon Vivant, Traitor, Criminal Royalty +
PerksAssignments, Contraband, Fences, Safe Houses, Syndicate-Owned Businesses +
PublicationTasha's Cauldron of Everything +
QuestsAcquisition and Retrieval, Heists, Gang Warfare, Enforcement, Assassination, Topple the Powerful +
SummaryCrime families, gangs, thieve/assassin guilds +
TypesThieves' Guild, Assassin Society, Magical Arms Dealer, Pirate Fleet, Body Snatchers, Thought Thieves +