Cyclopean Yokai (3.5e Monster)
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|Hit Dice:||12d6+63 (105 hp)|
|Speed:||40 ft. (10 squares), fly 20 ft. (perfect)|
|Armor Class:||23 (+5 Dexterity, +6 Deflection, +2 Natural), touch 19, flat-footed 18|
|Attack:||Demon’s Fire +12 ranged touch (3d6+6) or Forget +11 melee touch (see below)|
|Full Attack:||Demon’s Fire +12 ranged touch (3d6+6) or Forget +11 melee touch (see below)|
|Space/Reach:||5 ft./5 ft.|
|Special Attacks:||Demon’s Fire, Forget, Hypnotism, Mindcrushing Gaze, Spell-like Abilities|
|Special Qualities:||Darkvision 60 ft., DR 10/Cold Iron and Magic, Spell Resistance 18, Wisp Shield|
|Saves:||Fort +7, Ref +13, Will +9|
|Abilities:||Str 14, Dex 21, Con 16, Int 17, Wis 13, Cha 22|
|Skills:||Bluff +21, Hide +21, Listen +16, Move Silently +21, Spellcraft +18, Spot +16|
|Feats:||Born Tough, Improved Initiative, Weapon Finesse, Ability Focus (Hypnotism), Quicken Spell-Like Ability (mirror image)|
|Organization:||Solitary, Household (1-2 Cyclopean Yokai, 2-12 charmed or dominated servants)|
|Alignment:||Usually Chaotic Evil|
|Advancement:||13–20 HD (Medium)|
Creeping in the darkness, a blue floating woman, a single eye and horn on the left side of her face. A dozen of wisps of flame orbit around her. Her gaze meets yours and she gives a sinister smile.
A terrible sort of fey, Cyclopean Yokai are one-eyed spirits with a single horn, looking much like women with hairs covering one side of their face and their hypnotic eye featuring prominently on the other side. These terrible beings kidnap hapless victims to use them as servants, source of amusement and even potentially food source. They possess powerful hypnotic abilities and are capable of limited domination, additionally they possess powerful psychic abilities which further serve them.
A Cyclopean Yokai will keep a dominated humanoid under its service and torment it, typically playing on the poor fellow’s mind and memory until they are a hollow shell of its former self. A Cyclopean Yokai keeps its slaves until it tires of them, then abandons it victim to their own fate. It also usually keeps a host of charmed and dominated creatures, either as reserve or as guards and servants. A Cyclopean Yokai also likes fine foods and services, and lives a 'luxurious' and decadent lifestyle in its lair while being attended by its dominated or charmed slaves.
A Cyclopean Yokai speak and understand sylvan, which is usually redundant because of it constant tongues effect.
A Cyclopean Yokai dislike direct fights, it typically go after weaker targets and
Demon’s Fire (Su): A Cyclopean Yokai is constantly surrounded by wisp of purple and blue flames which whisk in and out of existence. As a standard action it may fire one of such wisp at an opponent within 120 feet, dealing 3d6 + the Cyclopean Yokai’s Charisma bonus in magical damages and place the struck creature under the effects of faerie fire for 1d4+1 rounds. The Cyclopean Yokai can deal nonlethal damage with her Demon’s Fire freely.
Forget (Su): As swift action, as a touch attack, a Cyclopean Yokai can make creature forget as per modify memory with no save. If used in combat, the target forgets the events of the last round and becomes flat-footed for 1 round. If used out of combat it behaves as the spell except it takes no time to visualize the memories but can only be used to make the target forget.
Hypnotism (Su): As a 1 round action, a Cyclopean Yokai can attempt to hypnotize a creature within 60 feet. The target become dazed for 1 round, a successful Will save DC 24 leaves the target staggered for 1 round instead. The Cyclopean Yokai can spend a standard action each round to extend the duration of the dazed condition by 1 round. A successful save against a Cyclopean Yokai's hypnotism ability renders the target immune for 24 days.
Mindcrushing Gaze (Su): A Cyclopean Yokai is capable of dominating a hypnotized humanoid as per dominate person three times per day. As a standard action, it may dominate a creature that falls under the effect of its hypnotism ability, with a DC 22 to negate the effect. The effect is permanent and lasts until dispelled, iif the Cyclopean Yokai is killed or if it travels more than 1 mile from the dominated creature. If a creature succeeds it saves against this ability it is immune to further attempts for 24 hours.
Spell-Like Abilities: At will—charm monster (DC 20), detect thoughts (DC 18), dispel magic, dimension door, major image (DC 19), quickened mirror image, sleep (DC 17), tongues (constant); 1/day—deep slumber (DC 19), displacement, mirage arcana (DC 21). Caster level 12th. The save DCs are Charisma-based.
Wisp Shield (Su): A Cyclopean Yokai possesses an inherent psychic barrier, granting it 12 temporary hit points and a deflection bonus to AC equal to her Charisma modifier (usually +6). It regains those temporary hit points at the start of each of its turns as long as it is conscious.