Dancing Wildfire (3.5e Maneuver)

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Author: Garryl
Date Created: November 14th, 2010
Status: Transferred
Editing: Clarity edits only please
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Dancing Wildfire
Desert Wind (Rush) [Fire]
Level: 6
Prerequisite: 2 Desert Wind maneuvers
Initiation Action: 1 move action
Range: Personal
Target: You
Duration: Instantaneous, One round (see text)
Saving Throw: None


As part of this maneuver, you may fly up to your base land speed with perfect maneuverability. During this movement, every creature you move adjacent to takes 3d6 fire damage and has their fire resistance reduced by an amount equal to twice your initiator level (minimum fire resistance 0) for one round.



Back to Main Page3.5e HomebrewClass Ability ComponentsMartial DisciplinesDesert Wind

DescriptorFire +
DisciplineDesert Wind +
Identifier3.5e Maneuver +
Level6 +
RatingUndiscussed +
SummaryFly, dealing fire damage to adjacent creatures. +
TitleDancing Wildfire +
TypeRush +