Deep One (3.5e Monster)
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Deep One | |
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Size/Type: | Medium Aberration (Aquatic) |
Hit Dice: | 1d8 (4 hp) |
Initiative: | +1 |
Speed: | 30 ft., swim 30 ft. |
Armor Class: | 12 (+1 Dex, +1 Natural), touch 11, flat-footed 11 |
Base Attack/Grapple: | +0/+0 |
Attack: | Puke Electricity +1 ranged |
Full Attack: | Puke Electricity +1 ranged |
Space/Reach: | 5 ft./5 ft. |
Special Attacks: | Puke Electricity |
Special Qualities: | Darkvision 60 ft., DR 5/-, Immune to Electricity, Vulnerability, Amphibious |
Saves: | Fort +0, Ref +1, Will +2 |
Abilities: | Str 10, Dex 12, Con 10, Int 10, Wis 10, Cha 9 |
Skills: | Hide +3, Listen +2, Move Silently +3, Spot +2, Swim +8 |
Feats: | Point Blank Shot |
Environment: | Any Aquatic |
Organization: | Single (1), Small group (2 - 3) |
Challenge Rating: | 1 |
Treasure: | Standard |
Alignment: | Usually Neutral Evil |
Advancement: | 2-10 HD (Medium) |
Level Adjustment: | — |
The Deep Ones are captured humans perverted into monstrosities via the aliens science.
The Deep One is a biological nightmare, a cross breed, produced by the mind warping experiments of the Aquatoids. The creature is a graft of man and alien organism. The human brain is massively altered to accommodate control electronics and the Alien cortex. All vestiges of the human body seem lost save one: the eyes. The surgical graft appears to allow the alien fetus to consume the human host as it grows. Their numbers increase when fresh human stock has been captured. Each of these sub-human is armed with an electrical energy discharge powerful enough to kill an aquanaut.
Combat[edit]
With no real reason to get within melee range, the Deep Ones are perfectly content to set back and blast away.
Puke Electricity (Ex): Deep Ones may use a ranged attack doing 3d6 Electricity damage once per round (but they get iterative attacks with it once they gain them). This attack has a Range Increment of 50 ft., and may be fired over walls (it ignores Bonuses gained from Cover).
Vulnerability (Ex): Deep Ones take +1 point of damage per die against Sonic attacks. For example an attack doing 2d4 normally, would do 2d4+2.
Skills: Deep Ones gain a +8 Racial Bonus on Swim Checks, and may always Take 10 on a Swim Check.
Back to Main Page → 3.5e Homebrew → Monsters
Alignment | Usually Neutral Evil + |
Author | Psysama + |
Challenge Rating | 1 + |
Environment | Any Aquatic + |
Identifier | 3.5e Monster + |
Level Adjustment | — + |
Rating | Undiscussed + |
Size | Medium + |
Subtype | Aquatic + |
Summary | The Deep Ones are captured humans perverted into monstrosities via the aliens science. + |
Title | Deep One + |
Type | Aberration + |