Delcatty (3.5e Monster)
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| Delcatty | |
|---|---|
| Size/Type: | Medium Magical Beast |
| Hit Dice: | 6d10 (32 hp) |
| Initiative: | +3 (+3 Dex) |
| Speed: | 30 ft., climb 15 ft. |
| Armor Class: | 17 (+3 Dex, +4 natural), touch 13, flat-footed 14 |
| Base Attack/Grapple: | +6/+6 |
| Attack: | Claw +9 melee (1d8) |
| Full Attack: | 2 Claws +9 (1d8) |
| Space/Reach: | 5 ft./5 ft. |
| Special Attacks: | Charm, Pounce |
| Special Qualities: | Sanctuary, Unpredictable |
| Saves: | Fort +5, Ref +8, Will +1 |
| Abilities: | Str 11, Dex 16, Con 10, Int 2, Wis 9, Cha 21 |
| Skills: | Climb +7, Hide +12, Jump +15, Move Silently +8 |
| Feats: | Weapon Finesse, Alertness, Ability Focus (Sanctuary) |
| Environment: | Temperate Land. |
| Organization: | Usually Solitary. |
| Challenge Rating: | 6 |
| Treasure: | Standard |
| Alignment: | Usually Neutral |
| Advancement: | 7-9 HD (Medium), 10-15 HD (Large) |
| Level Adjustment: | — |
Delcatty have notoriously short attention spans, and switch between sleeping and waking states seemingly at random. Watching a Delcatty, it is obvious that it doesn't know what it is doing, but it is justly impossible to guess a Delcatty's next action as it switches moods and activities randomly.
Combat[edit]
Tactics Round-by-Round:
Delcatty are barely able to tell the difference between fighting and playing.
- Round 0: Chase nearest creature or object. Be under the effects of Sanctuary.
- Round 1: Charge nearest creature.
- Round 2: Repeat step one unless endangered, then use Charm.
Charm (Su): A Delcatty can generate a charm monster effect at will. Save DC is 10 + 1/2 Hit Dice + Charisma Modifier.
- The sample Delcatty has a save DC of 18 for Charm.
Pounce (Ex): A Delcatty can make a full attack action at the end of a charge.
Upredictable (Ex): A Delcatty's actions are very hard to predict, and Delcatty have a +4 Dodge bonus against attacks of opportunity.
Sanctuary (Su): A Delcatty is always under the effects of a sanctuary spell, as if cast by a Cleric of a caster level equal to its Hit Dice. If a Delcatty attacks, this does not break the effect, and a would-be attacker must make a save for every attack even if previous saves were successful.
- The sample Delcatty has a save DC of 12 for Sanctuary.
Skills: A Skitty gains a +10 racial bonus on Jump checks, and its jump distances are not limited by its height.
Back to Main Page → 3.5e Homebrew → Monsters
| Adopter | Quantumboost + |
| Alignment | Usually Neutral + |
| Author | FrankTrollman + |
| Challenge Rating | 6 + |
| Environment | Temperate Land. + |
| Identifier | 3.5e Monster + |
| Level Adjustment | — + |
| Rating | Undiscussed + |
| Size | Medium + |
| Title | Delcatty + |
| Type | Magical Beast + |

