Demiurgic Being (3.5e Monster)
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|Size/Type:||Huge Outsider (Evil, Maita)|
|Hit Dice:||15d8+165 (232 hp)|
|Speed:||10 ft. (2 squares), fly 150 ft. (perfect)|
|Armor Class:||25 (-1 Dexterity, -2 Size, +8 Deflection, +10 Natural), touch 15, flat-footed 25|
|Attack:||Slam +22 Melee (3d6+12 20/×2 + Improved Grab)|
|Full Attack:||2 Slams +22 Melee (3d6+12 20/×2 + Improved Grab) and 2 +20 Melee Wings (3d6+4 20/×2)|
|Space/Reach:||15 ft./10 ft.|
|Special Attacks:||Devour Prey, Physical Mastery, Umbilical Cord|
|Special Qualities:||Divine Nature, Hunger, Fast Healing 3, Maita Traits, Maltheistic Shield, Regeneration 5/Good, Spell Resistance 24, Telepathy 500 ft., Tongues|
|Saves:||Fort +20, Ref +8, Will +18|
|Abilities:||Str 26, Dex 8, Con 32, Int 8, Wis 28, Cha 26|
|Skills:||Search +19, Spot +19, Listen +19|
|Feats:||Multiattack, Improved Grab, Ability Focus (Physical Mastery), Weapon Focus (Slam), Weapon Focus (Wings)|
|Alignment:||Usually Chaotic Evil|
|Advancement:||16-20 HDs (Huge), 21-25 HDs (Gargantuan), 26-30 HDs (Colossal)|
"A terribly ill-formed creature slowly descent from the sky using, looking much like an oversize infant with milky empty eyes, sickly skin. It extend it massive wings, revealing it ungainly form with a long squirming umbilical cord dangling from it belly."
A terrible secret of the outer realms is the existence of horrible creatures known as Demiurgic Beings. The result of a failed attempt at creating a race of deities, their development were halted while still infants and they were imprisoned in depth of an unknown plane. These outsiders are master of the physical world and hunger for humanoid flesh. It is said that if the seal holding them was to break, it would spell a swift doom upon the material plane. Given their powers in their infant form, if allowed to grow they could potentially be a threat to outer planes themselves.
A Demiurgic Being resemble a 30 feet tall human infant, with milky empty eyes, large feathered wings, a sickly blue or green skin tint and an severed umbilical cord still attached to it. Because of their massive ungainly body they are weaker than their incredible size would otherwise suggest. Despite their infant appearances they possess sapience and great capacity for malice.
When encounter, a Demiurgic Being is usually alone, either the result of a failed attempt to break the seal keeping them imprisoned or a lone member summoned by a dark and unimaginable ritual. While intelligent and capable of telepathic communication they do not usually bother communicating with their prey, which they devour with great appetite.
A Demiurgic Being prefer to fight savagely, charging humanoids and devouring them as fast as possible. However if their preys are capable of fighting back, they will instead rely on their Physical Mastery ability to weaken them. They are not particularly smart or tactical, and will not hesitate to retreat from a fight. That said they are more than capable of being clever and use abilities to their maximum effect, especially Physical Mastery.
Devour Prey (Ex): If a Demiurgic Being successfully pin a creature of large size or smaller it may devour them as a swift action, dealing 10d6+12 damage. If the creature is brought to 0 hit points or lower it is completely devoured, body and soul (see devour soul below). Otherwise the Demiurgic Being simply chewed and teared at it without being able to fully devour it.
Devour Soul (Ex): As a maita a Demiurgic Being can devour souls, however they may only devour the soul of those they devoured physically. A Demiurgic Being will gradually digest any soul it eat, taking about a year to fully digest it.
Divine Nature: Due to their origin, Demiurgic Being are immune to divination, polymorphing, petrification, and other form-altering attacks; not subject to ability drain, ability damage, or death from massive damage.
Hunger (Ex): A Demiurgic Being hunger for humanoid flesh and souls, this eagerness effectively grant all of it attacks the Bane (All Humanoids) enhancement. However this obsession cause the to take a -2 penalty when attacking non-humanoid creature when they are humanoid targets available.
Imprisoned: A Demiurgic Being cannot be called or summoned in normal circumstance, instead an unholy ritual is required to bring them into the material in addition to the traditional methods. If they are forced back to their plane of origin they are unable to escape, making spells such as a banishment extremely effective against them.
Maltheistic Shield (Su): A Demiurgic Being add it Charisma modifier as a deflection bonus to it AC. Additionally at the start of each of it turn, the Demiurgic Being gain a number of temporary hit point equal to it Charisma modifier. These temporary hit point do not stack, they overlap.
Physical Mastery (Sp) or (Ps): A Demiurgic Being is capable of using any spells of the transmutation school or power of the psychometabolism as spell-like or psi-like ability with a caster or manifester level of 13th. The spells or power replicated must be of 7th level or below on the Sorcerer/Wizard list or the Psion/Wilder list or 4th level or below from any other lists. Any non-instantaneous effect caused by this ability immediately fade if the Demiurgic Being is forced back to it plane or killed. Once used this ability cannot be used again for 5 rounds. The save DCs are Charisma-based and include a +1 bonus from feat.
Umbilical Cord (Ex): A Demiurgic Being's umbilical cord can be used to make a single slam attack once per round as a free action. This attack is considered to have reach but do not otherwise threaten. Instead of Improve Grab, this special slam has Improved Toss. It otherwise behave exactly as it normal slam attack.