Dervish (4e Class)

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Author: Armond (talk)
Date Created: 06:48, 30 March 2012 (UTC)
Status: Preliminary
Editing: Clarity edits only please
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Dervish[edit]

The wind... It is... blowing...

Class Traits[edit]

Class Traits
Role: Defender, Striker, or Leader.
Power Source: Martial.
Key Abilities: Strength; Dexterity, Wisdom, or Constitution.
 
Armor Proficiencies: Cloth, leather.
Weapon Proficiencies: Simple melee, military melee, simple ranged, military ranged.
Bonus to Defense: +1 Reflex, +1 Will.
 
Hit Points at 1st Level: 15 + Constitution score
Hit Points per Level Gained: 6
Healing Surges per Day: 6 + Constitution modifier
 
Trained Skills: Acrobatics. From the class skills list below, choose 5 more trained skills at 1st level.
Class Skills: Athletics, Endurance, Insight, Intimidate, Perception, Stealth, Thievery.
 
Build Options: Sandstorm Dervish, Scorpion Dervish.
Class Features: Battle Form, Two-Weapon Training, Weapon Finesse, Whirling Strikes

The dervish spends her life in training for battle. Hailing from the merciless deserts,

DERVISH OVERVIEW

Characteristics: Your training and discipline have molded you into a fearsome warrior. Combining the offensive threat of two weapons and extensive mobility with split-second tactics, defensive training, or sheer overpowering force, you are always a major player in the battlefield.

Religion: Dervish training leaves little room for worship, though many dervishes pay homage to the Goddess in the Sand, believing her to watch over (though rarely interfere with) their training.

Races: The life of a dervish requires great physical prowess and a penchant for obedience. Though the dervishes of the world count many races among their ranks, the most common are humans, dragonborn, and dwarves.

Creating a dervish[edit]

Sandstorm Dervish

stuff

Suggested Battle Form: Sandstorm Form.
Suggested Feat: Scimitar Mastery (Human Feat: Weapon Expertise)
Suggested Skills: Athletics, Endurance, Insight, Stealth, Thievery.
Suggested At-Will Powers: Sirocco Slash, Spring Attack.
Suggested Encounter Power: Steel Flurry.
Suggested Daily Power: Fox's Claws.
Scorpion Dervish

stuff

Suggested Battle Form: Scorpion Form.
Suggested Feat: Two-Weapon Defense (Human Feat: Two-Weapon Threat)
Suggested Skills: Athletics, Endurance, Insight, Intimidate, Perception.
Suggested At-Will Powers: Blade Flurry, Sirocco Slash.
Suggested Encounter Power: Inspiring Strike.
Suggested Daily Power: Get in the Ring.

Dervish Class Features[edit]

All dervishes share these class features.

Battle Form

A dervish's training prepares her for utmost perfection in combat using one of two fighting styles. Choose either Sandstorm Form or Scorpion Form and gain its benefit.

Sandstorm Form: When you shift, you gain a bonus to

Scorpion Form:

Two-Weapon Training

When wearing light armor or no armor, you can wield a one-handed heavy blade or light blade in your off hand as if it were an off-hand weapon.

Weapon Finesse

When you make a melee basic attack, you can use Dexterity instead of Strength for the attack roll and the damage roll.

Whirling Strikes

When you hit with a melee basic attack with your main-hand weapon or a dervish at-will melee attack with your main-hand weapon, you can make a melee basic attack with your off-hand weapon as a free action.

Dervish Powers[edit]

Dervish powers are called exploits. Regardless of the dervish's Battle Form, her powers focus on fighting with two weapons and tumbling around the battlefield. Full power list here.


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Facts about "Dervish (4e Class)"
AuthorArmond +
Identifier4e Class +
RatingUnrated +
SummaryWielding twin blades, dervishes bring the power and mobility of a sandstorm to the battlefield. +
TitleDervish +
Type{{{type}}} +