Dire Shark (3.5e Monster)

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Author: Aarnott (talk)
Date Created: 23:45, 29 August 2011 (UTC)
Status: Working away
Editing: Clarity edits only please
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You may be looking for the Dire Shark from the SRD instead.


This monster is balanced to fit in a high level of balance game. I have taken the liberty of not using the standard D&D rules for determining various statistics for this monster. As a result, it may seem a bit stronger (or weaker) than some SRD monsters of the same CR and that is fine. I think it will pose an appropriate challenge for characters of its CR.

Dire Shark[edit]

Dire Shark

CR 9

N Gargantuan Animal
Init/Senses +2/Low-light vision, keen scent, blindsight 60ft.; Listen +12, Spot +12
AC 29, touch 20, flat-footed 27
hp 150 (9 HD)
Fort/Ref/Will +11/+11/+11
Speed 0 ft. (duh :P), swim 60ft. (12 squares)
Melee +21 Bite (6d6)
Space/Reach 20 ft./15 ft.
Base Atk/Grp +7/+15
Abilities Str 23, Dex 15, Con 17, Int 1, Wis 12, Cha 10
Feats Run (can use underwater, obviously)
Skills Swim +20
Deadly Jaws (Ex) As a standard action a dire shark can make a bite attack that, when it hits, immediately grapples the creature it hit (dealing no additional damage, but dealing the base bite damage).
Swallow Whole (Ex) A dire shark can try to swallow a grabbed opponent of up to one size smaller by making a successful grapple check. Once inside, the opponent takes 25 points of bludgeoning damage plus 5 points of acid damage per round from the shark’s digestive juices. A swallowed creature can cut its way out using a light slashing or piercing weapon by dealing 25 points of damage to the shark’s digestive tract (AC 25). Once the creature exits, muscular action closes the hole; another swallowed opponent must cut its own way out.
Blood Frenzy (Ex) Whenever a dire shark deals damage to an enemy, it gains a +30 ft. bonus to its swim speed, a +2 dodge bonus to its AC, and can make an additional bite attack during a full attack action. This lasts 5 rounds and will have its duration reset if the dire shark deals damage again.
Keen Scent (Ex) A dire shark can detect creatures in the water, by scent, in a 1 mile radius and can detect the exact location a bleeding creature is located in the water at a range of up to 10 miles.

Dire sharks attack anything they perceive to be edible, even larger creatures (not that many creatures are larger). Dire sharks are masters of the ocean and can detect even the slightest hint of blood from miles away. Their senses are so keen that they can use vibrations they feel in the water to "see" everything around them.

This monstrous fish can grow to a length of 25 feet and weigh more than 20,000 pounds.

Strategies and Tactics[edit]

Dire sharks bite with their powerful jaws, swallowing smaller creatures in one gulp.


Dire shark fins are a key ingredient for "Dire Shark Fin Soup". By consuming an bowl of the soup, a character permanently gains the Scent special quality while underwater. Blood is always considered an exceptionally strong scent underwater for the character.

A character also gains a +10 bonus to Perform: Eroticism checks for 1 hour because shark fin soup is apparently good for that. Hopefully your campaign will never make use of this rule and it just gives you a chuckle. Otherwise, you are a pervert.

Dire shark fin soup provides enough soup for 6 people.

Dire shark fins are valued at 4,000 gp on the open market.

Back to Main Page3.5e HomebrewSourcebooksDire Petting ZooBestiary
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Article BalanceHigh +
AuthorAarnott +
Challenge Rating9 +
Identifier3.5e Monster +
NameDire Shark +
RatingUndiscussed +
SizeGargantuan +
SummaryDun dun..... dun dun.... dun dun... +
TitleDire Shark +
TypeAnimal +