Displacer Newt (3.5e Monster)

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Author: Bhu (talk)
Date Created: 10/3/2014
Status: Finished
Editing: Clarity edits only please
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Displacer Newt
Size/Type: Huge Magical Beast (Aquatic)
Hit Dice: 18d10+90 (189 hp)
Initiative: +4
Speed: 30 ft. (6 squares), Swim 30 ft.
Armor Class: 21 (-2 Size, +11 Natural, +2 Deflection), touch 10, flat-footed 21
Base Attack/Grapple: +18/+36
Attack: Bite +26 melee (2d6+15/19-20)
Full Attack: Bite +26 melee (2d6+15/19-20)
Space/Reach: 15 ft./10 ft.
Special Attacks: -
Special Qualities: Darkvision 60 ft., Low-light vision, Displacement, Resistant to Ranged Attacks, Scent, Amphibious
Saves: Fort +16, Ref +11, Will +10
Abilities: Str 30, Dex 11, Con 20, Int 10, Wis 14, Cha 10
Skills: Balance +7, Climb +15, Hide +5, Listen +9, Move Silently +5, Search +5, Spot +9, Swim +18, Survival +7
Feats: Alertness, Cleave, Great Cleave, Improved Critical (Bite), Improved Initiative, Iron Will, Power Attack
Environment: Warm Aquatic or Forest
Organization: Solitary
Challenge Rating: 9
Treasure: None
Alignment: Usually Lawful Evil
Advancement: 19-27 HD (Huge), 28-36 HD (Gargantuan)
Level Adjustment: ---

"Watch out for some of the older Eels. Not all of them are restricted to the water. Some of them have learned to crawl. And they aren't picky about what they eat..."

After several decades in Eel form, a Displacer Eel once again goes into suspended animation for a few weeks, and emerges as a Displacer Newt. Much bulkier, and with stubby legs, it now begins to hunt on land as well as the rivers. It reminds many of a pudgy mockery of a salamander the size of a dinosaur. Most are now capable of broken speech and speak Sylvan or Common, depending on which language they have encountered first.


Displacer Newts usually Charge directly into melee and bite away until their opponent falls, or they take more than half their hit points in damage. If hurt they will retreat, and track the opponent until it goes to sleep, when the Displacer Newt will ambush. They haven't lost their intelligence, it's just at this size they don't often meet anything that can stand up to them.

Displacement(Su): Any melee or ranged attack targeting the Displacer Newt has a 50% chance of missing unless the attacker has some means of locating them other than sight. See Invisibility doesn't negate this but True Seeing does.

Resistance to Ranged Attacks(Su): Displacer Newts have a +4 Resistance Bonus to ranged magical attacks that specifically target them (except for ranged touch attacks).

Skills: Displacer Newts get a +8 Racial Bonus to Hide and Swim checks. They may always Take 10 on a Swim check, even if threatend or endangered. They may use the Run action while swimming in a straight line.

Back to Main Page3.5e HomebrewMonsters

AlignmentUsually Lawful Evil +
AuthorBhu +
Challenge Rating9 +
EnvironmentWarm Aquatic or Forest +
Identifier3.5e Monster +
Level Adjustment--- +
RatingUndiscussed +
SizeHuge +
SubtypeAquatic +
TitleDisplacer Newt +
TypeMagical Beast +