Disrupt the Flow (3.5e Maneuver)

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Author: JoshuaZ
Date Created: June 7th, 2009
Status: Transferred
Editing: Clarity edits only please
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Disrupt the Flow
Narrow Bridge (Strike)
Level: 4
Prerequisite: One Narrow Bridge Maneuver
Initiation Action: 1 standard action
Range: Melee attack
Target: One creature
Duration: 1 round/initiator level, 1 minute/initiator level (see text)
Saving Throw: Will partial


You disrupt the flow of negative energy to an undead making it more vulnerable. You make a single melee attack. If you succeed on your melee attack, you make a Knowledge (religion) check. The undead being takes additional damage equal to half your check and for rounds equal to half your initiator level has its total hit die for turning and rebuking attempts treated as reduced by one-quarter of the check result (1/4th). Multiple uses of this strike do not stack.

Alternatively, this strike disrupts the ability to channel the positive and negative energy that a being is able to consciously channel. Any target which is able to rebuke or turn undead must make a will save (DC 14 + your wisdom modifier) or become unable to turn or rebuke undead for 1 minute/initiator level. Also, if the target fails its save by at least 5 then it loses 1d6 daily uses of either turning or rebuking.



Back to Main Page3.5e HomebrewClass Ability ComponentsMartial DisciplinesNarrow Bridge

DisciplineNarrow Bridge +
Identifier3.5e Maneuver +
Level4 +
RatingUndiscussed +
SummaryUndead struck have their effective hit die for turning and rebuking purposes reduced by a function of a Knowledge (religion) check. +
TitleDisrupt the Flow +
TypeStrike +