Dolphin Common (5e)

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 5th edition (2014) Pointer  + 

Dolphins
by Peter Asprey
via MediaWiki Commons
Licensed: GDFL/CC-SA.
Dolphin (pointer) [1] [2]
Medium Beast (Dolphins), Unaligned
Armor Class: 12 (natural armor)
Hit Points: 11
Speed: 0 ft., swim 60 ft.
STR DEX CON INT WIS CHA
Skills: Perception
Senses: blindsight 60 ft., passive Perception 13
Languages:
Habitat: Coastal, Underwater
Challenge: 1/8 (25 xp)Proficiency Bonus (PB): +2

Features

Charge (VGtM only). [3] [4] If the dolphin moves at least 30 feet straight toward a target and then hits it with a slam attack on the same turn, the target takes an extra 3 (ld6) bludgeoning damage.

Hold Breath. [3] The dolphin can hold its breath for 20 minutes.

Slam. Melee Weapon Attack [4]

Unofficial Description: The common Dolphin is a medium sized marine mammal


Sources and Notes[edit]

  1. Jump up et. al., Mike Mearls (November 2016). Volo's Guide to Monsters. (5e 2014) Wizards of the Coast. ISBN 978-0-7869-6601-1. p. 208. Licensed: © Wizards of the Coast (used under 'fair use' clause).
  2. Jump up Jeremy Crawford (17 May 2022). Monsters of the Multiverse. (5e 2014) Wizards of the Coast. ISBN 0786967870. p. 97. Licensed: © Wizards of the Coast (used under 'fair use' clause).
  3. Jump up to: 3.0 3.1 Trait matches the trait of the same name in the 5th ed. SRD. - Wizards RPG Team (6 May 2015). SRD-OGL v5.1. (5e 2014) Wizards of the Coast. Licensed: OGL & CC-BY.
  4. Jump up to: 4.0 4.1 Note: The Charge trait is rolled into the Slam action in the MotM version.

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Facts about "Dolphin Common (5e)"
AlignmentUnaligned +
AuthorVaried +, VGtM + and MotM +
CRval0.125 +
Canontrue +
Challenge Rating1/8 +
Creature NameDolphin +
Experience Points25 +
FeaturesCharge +, Hold Breath + and Slam +
Hit Points11 +
Movement TypeSwim +
NameDolphin +
PublicationVaried +, VGtM + and MotM +
SizeMedium +
SortTextDolphin AAA Common +
SubtypeDolphin +
SummaryThe common Dolphin is a medium sized marine mammal +
TypeBeast +