Dolphin Common (5e)
From Dungeons and Dragons Wiki
5th edition Pointer +
Dolphin (pointer) [1] [2] |
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Medium Beast (Dolphins), Unaligned |
Armor Class: 12 (natural armor) |
Hit Points: 11 |
Speed: 0 ft., swim 60 ft. |
Skills: Perception |
Senses: blindsight 60 ft., passive Perception 13 |
Languages: — |
Challenge: 1/8 (25 xp)Proficiency Bonus (PB): +2 |
FeaturesCharge (VGtM only). [3] [4] If the dolphin moves at least 30 feet straight toward a target and then hits it with a slam attack on the same turn, the target takes an extra 3 (ld6) bludgeoning damage. |
Unofficial Description: The common Dolphin is a medium sized marine mammal
Sources and Notes[edit]
- ↑ et. al., Mike Mearls (November 2016). Volo's Guide to Monsters. (5e) Wizards of the Coast. ISBN 978-0-7869-6601-1. p. 208. Licensed: © Wizards of the Coast (used under 'fair use' clause).
- ↑ Jeremy Crawford (17 May 2022). Monsters of the Multiverse. (5e) Wizards of the Coast. ISBN 0786967870. p. 97. Licensed: © Wizards of the Coast (used under 'fair use' clause).
- ↑ 3.0 3.1 Trait matches the trait of the same name in the 5th ed. SRD. - Wizards RPG Team (6 May 2015). SRD-OGL v5.1. (5e) Wizards of the Coast. Licensed: OGL.
- ↑ 4.0 4.1 Note: The Charge trait is rolled into the Slam action in the MotM version.
Facts about "Dolphin Common (5e)"
Alignment | Unaligned + |
Author | Varied +, VGtM + and MotM + |
Canon | true + |
Challenge Rating | 1/8 + |
Experience Points | 25 + |
Features | Charge +, Hold Breath + and Slam + |
Hit Points | 11 + |
Movement Type | Swim + |
Publication | Varied +, VGtM + and MotM + |
Size | Medium + |
SortText | Dolphin AAA Common + |
Subtype | Dolphin + |
Summary | The common Dolphin is a medium sized marine mammal + |
Type | Beast + |