Dolphin Common (5e)

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 5th edition Pointer  + 

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Dolphins
by Peter Asprey
via MediaWiki Commons
Licensed: GDFL/CC-SA.
Dolphin (pointer) [1] [2]
Medium Beast (Dolphins), Unaligned
Armor Class: 12 (natural armor)
Hit Points: 11
Speed: 0 ft., swim 60 ft.
STR DEX CON INT WIS CHA
Skills: Perception
Senses: blindsight 60 ft., passive Perception 13
Languages:
Habitat: Coastal, Underwater
Challenge: 1/8 (25 xp)Proficiency Bonus (PB): +2

Features

Charge (VGtM only). [3] [4] If the dolphin moves at least 30 feet straight toward a target and then hits it with a slam attack on the same turn, the target takes an extra 3 (ld6) bludgeoning damage.

Hold Breath. [3] The dolphin can hold its breath for 20 minutes.

Slam. Melee Weapon Attack [4]

Unofficial Description: The common Dolphin is a medium sized marine mammal


Sources and Notes[edit]

  1. et. al., Mike Mearls (November 2016). Volo's Guide to Monsters. (5e) Wizards of the Coast. ISBN 978-0-7869-6601-1. p. 208. Licensed: © Wizards of the Coast (used under 'fair use' clause).
  2. Jeremy Crawford (17 May 2022). Monsters of the Multiverse. (5e) Wizards of the Coast. ISBN 0786967870. p. 97. Licensed: © Wizards of the Coast (used under 'fair use' clause).
  3. 3.0 3.1 Trait matches the trait of the same name in the 5th ed. SRD. - Wizards RPG Team (6 May 2015). SRD-OGL v5.1. (5e) Wizards of the Coast. Licensed: OGL.
  4. 4.0 4.1 Note: The Charge trait is rolled into the Slam action in the MotM version.

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Facts about "Dolphin Common (5e)"
AlignmentUnaligned +
AuthorVaried +, VGtM + and MotM +
CRval0.125 +
Canontrue +
Challenge Rating1/8 +
Experience Points25 +
FeaturesCharge +, Hold Breath + and Slam +
HabitatCoastal + and Underwater +
Hit Points11 +
Movement TypeSwim +
PublicationVaried +, VGtM + and MotM +
SizeMedium +
SortTextDolphin AAA Common +
SubtypeDolphin +
SummaryThe common Dolphin is a medium sized marine mammal +
TypeBeast +