EM-Spiker (3.5e Equipment)
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EM-Spiker
Exotic Two-Handed Projectile
Cost: | 150 gp |
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Damage (Small): | — |
Damage (Medium)1: | 1d8 |
Critical: | 19-20/×2 |
Range Increment: | 80' |
Weight2: | 12 lbs |
Type3: | Piercing |
HP4: | 5 |
Hardness: | 10 |
1. See Damage Increases by Size to calculate the damage for a weapon larger than Medium or smaller than Small.
2. Weight figures are for Medium weapons. A Small weapon weighs half as much, and a Large weapon weighs twice as much.
3. When two types are given, the weapon is both types if the entry specifies "and", either type (player's choice at time of attack) if the entry specifies "or", or each end of the double weapon is a different type if the entry specifies "/".
4. The hp value given is for Medium armor, weapons, and shields. Divide by 2 for each size category of the item smaller than Medium, or multiply it by 2 for each size category larger than Medium.
A EM-Spiker is a deadly magnetic rail-gun designed by the Setenall, little more than a enormous battery hooked up to a electromagnet the EM-Spiker is a perfect example of the Setenall's simple yet brutally efficient technology. The EM-Spiker's barrel is made out of magnetically conductive metal and set to the same the same pole as the ammunition so that it repulses it, while at the same time a cone of lodestone-like metal at the back end of the barrel pulls the ammo back, causing the ammo to hover in the barrel until the trigger is pulled, flipping the pole of the lodestone and slingshoting the bullet at the target.
EM-Spikers ignore damage reduction that would be bypassed by adamantine. A EM-Spiker's clip holds 8 rounds of ammo and automatically reloads as long as their are rounds in the clip, changing a clip of ammo is a full-round action.
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