Feat Purchasing (3.5e Variant Rule)

From Dungeons and Dragons Wiki
Jump to: navigation, search
Homebrew.png
Author: Summerscythe (talk)
Date Created: March 15 2008
Status: Playable
Editing: Clarity edits only please
 Ratings for this homebrew:
Average:
1.6
/ 4

 2 users favored it (4/4).
 2 users liked it (3/4).
 1 were neutral on it (2/4).
 5 users disliked it (1/4).
 3 users opposed it (0/4).

CommunityNeutral.png
Rate this article
Discuss this article

Feat Purchasing[edit]

This variant rule allows characters to turn skill points into feats by investing in a new skill. This new skill is always a class skill for all classes.

Feat Training (None)[edit]

Action: Not applicable. The Feat Training skill doesn't work like other skills. Feat Training works as follows:

For every 6 ranks you invest into this skill, you may select a bonus feat. You must meet all prerequisites for the bonus feat, and it may not be a feat that grants skill points in any form.

This basically means if you spend skill points on Feat Training every chance you get, you gain a bonus feat at 3rd, 9th, 15th, and 21st level.

Retry: Not applicable. There are no Feat Training checks to fail.

--Rebuilt by Risek, Reposted by Eiji-kun.


Back to Main Page3.5e HomebrewVariant Rules

AuthorSummerscythe +
Identifier3.5e Variant Rule +
Rated ByEnigma +, SecondDeath777 +, Eiji-kun +, DanielDraco +, Havvy +, Fluffykittens +, Foxwarrior +, Surgo +, Qwertyu63 +, The-Marksman +, Ghostwheel +, Leziad + and Franken Kesey +
RatingRated 1.6 / 4 +
TitleFeat Purchasing +