Fluxagon (3.5e Monster)

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Author: Sulacu (talk)
Date Created: January 16, 2008
Status: Completed
Editing: Clarity edits only please
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Size/Type: Medium Outsider (Devil, Evil, Extraplanar, Lawful)
Hit Dice: 15d8+75 (142 hp)
Initiative: +14
Speed: 50 ft. (10 squares)
Armor Class: 30 (+10 Dex, +10 natural), touch 20, flat-footed 20
Base Attack/Grapple: +15/+20
Attack: Claw +25 melee (2d6+6)
Full Attack: 2 claws +25 melee (2d6+6) plus bite +20 melee (2d8+3)
Space/Reach: 5 ft./10 ft.
Special Attacks: Dying frenzy, partial metastasis, rend 4d6+9, summon hell hounds, triple roar, spell-like abilities
Special Qualities: DR 10/good and silver, darkvision 60 ft., immunity to fire and poison, improved evasion, resistance to acid 10 and cold 10, scent, see in darkness, reach, spell resistance 25
Saves: Fort +16, Ref +21, Will +13
Abilities: Str 22, Dex 31, Con 20, Int 19, Wis 15, Cha 18
Skills: Bluff +20, Concentration +23, Diplomacy +9, Escape Artist +36*, Jump +36, Hide +28 (+48 in darkness), Intimidate +22, Knowledge (any three) +12, Listen +16, Move Silently +26, Search +12, Sense Motive +12, Spot +16, Survival +6 (+8 following tracks), Tumble +26
Feats: Combat Expertise, Great Fortitude, Improved Initiative, Iron Will, Lightning Reflexes, Power Attack, Weapon FinesseB
Environment: Nine Hells of Baator
Organization: Solitary, pair or troupe (1-2 Fluxagon, 2-5 Nessian Warhounds and 9-20 Hell Hounds)
Challenge Rating: 13
Treasure: None
Alignment: Lawful Evil
Advancement: 13-24 HD (Medium)
Level Adjustment: +5 (cohort)
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Named for their love of feeding on the flesh of mortals, these creatures of wispy, smoky black resemble a wild beast, a gauntly shapen wolf or fox with very long narrow ears, although without any defining features. Just a furless, black husk that may almost seem slightly humanoid in shape, with round, undefined eyes that resemble whitish pools and a jagged mouth from which slight whisks of smoke slowly curdle. It is said that the number of tails a fluxagon possesses denotes its experience on the field of battle, ranging from a single tail to up to five or six. Fluxagon are purportedly created when evil lycanthropes of great power meet their end, loosing upon their souls the torment of forever being stuck between man and beast.

Fluxagon, far more intelligent than they are expected to be, are highly skilled scouts, assassins and guard dogs that answer to the greater devils. They are surprisingly small for devils of their level of strength, but a fluxagon stands between 5 and 6 feet from head to toe if it rises to stand up straight, and weighs about 140 to 160 pounds. Its body is shielded by an inky black hide or substance that seems to constantly churn. If it feels so inclined, a fluxagon can duplicate part of its body in order to gain temporary extra attacks.


A fluxagon uses its swiftness and its compact size in order to sift through battles quickly and harmlessly. Although it enjoys the taste of humanoid flesh, it will follow its master's commands with unflinching dedication. Fluxagon are often used to discreetly dispatch specific mortals that have violated or attempted to circumvent a powerful Baatezu's Pact Certain or Pact Insidious. Its body is wreathed in blackness and can grow multiple instances of certain parts of its body if the need arises.

Dying Frenzy (Ex): When a fluxagon suffers an attack that brings it below 1 hit point (even when that attack immediately brings its hit points total to -10 or below), it enters a dying frenzy that lasts 1d6 rounds. During this time it remains conscious, becomes hasted, immune to death effects, and its Constitution score can not be lowered below 1 point. It gains a +8 enhancement bonus to Strength and Constitution and a +8 morale bonus to Will saves. Whatever damage the fluxagon takes while in its dying frenzy does not kill it, but if it has -10 or less hit points at the moment the frenzy lifts, it instantly dies.

Rend (Ex): If a fluxagon hits with both claw attacks, it latches onto the opponent’s body and tears the flesh. This attack automatically deals an additional 4d6+9 points of damage.

Partial Metastasis (Ex): A fluxagon is capable of duplicating parts of its body to gain additional attacks. As a swift action, it may grow an additional upper body, which will come splitting off from its original midsection. This newly grown torso is called a partial metastasis, and a fluxagon may have up to two metastases active at any time. A partial metastasis consists of an extra head complete with sensory organs, and one extra limb with which the fluxagon may make claw attacks at the same modifiers as its primary two claw attacks. For every partial metastasis that the fluxagon has made manifest, it gains a -2 penalty to Armor Class, but a +4 circumstance bonus to Climb, Listen and Spot checks. Furthermore, with one partial metastasis, the fluxagon gains the benefits of the Uncanny Dodge feature and with two partial duplicates, it gains the benefits of Improved Uncanny Dodge. The fluxagon may dismiss its partial metastases at will during its turn as a free action. The additional attacks granted by partial metastasis do not apply to its Rend ability.

Reach (Ex): A fluxagon's physical form is extraordinarily flexible, allowing it to lunge and lash out in improbable speeds and at improbable angles. A complex structure of joints and bones give its limbs and its spine the ability to stretch and retract within practical limits, allowing it to reach further away foes with its natural weapons without abandoning close quarter defense. All of a fluxagon's natural weapons have their reach increased by 5 feet.

Triple Roar (Su): If a fluxagon has manifested two partial metastases, and thus has three heads, it is able to attack with a breath weapon. Its three heads emit a synchronized roar affecting anyone and anything in a 60 ft. hemisphere in front of it. Any creature within the area is deafened for 2d6 rounds and is dealt 6d6 sonic damage. Furthermore, the area of a triple roar is subjected to the effects of an earthquake spell. A successful DC 22 Fortitude save negates the deafness and halves the sonic damage dealt. Any specific effects incurred by the earthquake spell require saves of equal DC. The DC is Constitution based.

Summon Hell Hounds (Sp): Once per day a fluxagon can attempt to summon 2d6 hell hounds or 1d6 shadow mastiffs with a 50% chance of success, 1d3 Nessian war hounds with a 35% chance of success and another fluxagon with a 20 % chance of success. This ability is equivalent to a 6th level spell.

Improved Evasion (Ex): When a fluxagon is exposed to an effect that allows a Reflex save for half damage, it takes no damage on a successful save and only half damage even on a failed save.

Spell-Like Abilities: At will—blacklight, displacement, fuse armsSpC, greater teleport (self plus 50 pounds of objects only), mirror image. 3/day—haste, shadow conjuration (DC 18), shadow evocation (DC 19). Caster level 13th. The save DCs are Charisma-based.

Skills: A fluxagon has a +20 racial bonus to Hide checks in black environments and in effective areas of spells with the Darkness descriptor. *Its partial metastasis ability and generally limber anatomy gives it a +8 racial bonus on Escape Artist checks.

Back to Main Page3.5e HomebrewMonsters

AlignmentLawful Evil +
AuthorSulacu +
Challenge Rating13 +
EnvironmentNine Hells of Baator +
Identifier3.5e Monster +
Level Adjustment+5 (cohort) +
RatingUndiscussed +
SizeMedium +
SubtypeDevil +, Evil +, Extraplanar + and Lawful +
TitleFluxagon +
TypeOutsider +