Fracturing Teleport (3.5e Spell)
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Conjuration (Teleportation) | |
Level: | Sorcerer/Wizard 7 |
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Components: | V |
Casting time: | 1 standard action |
Range: | Medium (100 ft. + 10 ft./level) and line of sight; see text |
Target: | One creature |
Duration: | Instantaneous |
Saving Throw: | Will partial |
Spell Resistance: | Yes |
You cast a creature through space, but fail to take the usual precautions required to ensure it survives the trip. On a failed save, the target takes 1d6 points of damage per caster level and moves to any location you have line of sight to (the creature must be able to occupy the new space). A successful save negates the teleportation and reduces the damage by half.
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Facts about "Fracturing Teleport (3.5e Spell)"
Component | V + |
Identifier | 3.5e Spell + |
Level | Sorcerer/Wizard 7 + |
Range | Other + |
Rating | Unrated + |
School | Conjuration + |
Subschool | Teleportation + |
Summary | You cast a creature through space, but fail to take the usual precautions required to ensure it survives the trip. + |
Title | Fracturing Teleport + |