Fracturing Teleport (3.5e Spell)

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Author: NigelWalmsley
Date Created: 2020-11-28
Status: Complete
Editing: Spelling and grammar only
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Fracturing Teleport
Conjuration (Teleportation)
Level: Sorcerer/Wizard 7
Components: V
Casting time: 1 standard action
Range: Medium (100 ft. + 10 ft./level) and line of sight; see text
Target: One creature
Duration: Instantaneous
Saving Throw: Will partial
Spell Resistance: Yes

You cast a creature through space, but fail to take the usual precautions required to ensure it survives the trip. On a failed save, the target takes 1d6 points of damage per caster level and moves to any location you have line of sight to (the creature must be able to occupy the new space). A successful save negates the teleportation and reduces the damage by half.


Back to Main Page3.5e HomebrewClass Ability ComponentsSpellsSorcerer/Wizard

ComponentV +
Identifier3.5e Spell +
LevelSorcerer/Wizard 7 +
RangeOther +
RatingUnrated +
SchoolConjuration +
SubschoolTeleportation +
SummaryYou cast a creature through space, but fail to take the usual precautions required to ensure it survives the trip. +
TitleFracturing Teleport +