Gillman (3.5e Monster)

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Author: Psysama (talk)
Contributors: Bhu
Date Created: 02/07/15
Status: Complete
Editing: Clarity edits only please
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The indignant Gillman from X-Com: Terror from the Deep
Gillman
Size/Type: Medium Humanoid (Aquatic)
Hit Dice: 1d8 (4 hp)
Initiative: +0
Speed: 30 ft., swim 30 ft.
Armor Class: 14 (+4 natural), touch 10, flat-footed 14
Base Attack/Grapple: +0/+0
Attack: Plasma Pistol +0 ranged (2d10)
Full Attack: Plasma Pistol +0 ranged (2d10)
Space/Reach: 5 ft./5 ft.
Special Attacks: --
Special Qualities: Darkvision 60 ft., Immune to Electricity, Vulnerability, Amphibious
Saves: Fort +0, Ref +2, Will +0
Abilities: Str 10, Dex 10, Con 10, Int 10, Wis 10, Cha 9
Skills: Hide +2, Listen +2, Move Silently +2, Spot +2, Swim +8
Feats: Alien Weapon Proficiency
Environment: Any Aquatic
Organization: Single (1), Small group (3 - 10), Large group (10 - 15)
Challenge Rating: 1
Treasure: Standard
Alignment: Always Neutral Evil
Advancement: By Character Class, usually Soldier (2 levels Strong Hero), Squad Leader (4 Levels Charismatic Hero), Technician (2 Levels Smart Hero), or Commander (6 Levels Charismatic Hero). Commanders often have Psi Implants giving them access to Psionic Dominate)
Level Adjustment:


The Gillmen are the first or second "alien" species you will encounter. More precisely, they are an Earthly species and have prostrated themselves before the Aliens in an attempt to save their miserable hides. Luckily for X-Com, Gillmen are rather slow and make poor soldiers.

The Gillmen are a race of Aquatic humanoids that have sided with the Aliens in their invasion of Earth.

Combat[edit]

Gillmen prefer ranged combat as they have no natural weapons.

Vulnerability (Ex): Gillmen take +1 point of damage per die against Sonic atacks. For example an attack doing 2d4 normally, would do 2d4+2.

Skills: Gillmen gain a +8 Racial Bonus on Swim Checks, and may always Take 10 on a Swim Check.


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Back to Main Page3.5e HomebrewMonsters

AlignmentAlways Neutral Evil +
AuthorPsysama +
Challenge Rating1 +
EnvironmentAny Aquatic +
Identifier3.5e Monster +
Level Adjustment+
RatingUndiscussed +
SizeMedium +
SubtypeAquatic +
SummaryThe Gillmen are the first or second "alien
The Gillmen are the first or second "alien" species you will encounter. More precisely, they are an Earthly species and have prostrated themselves before the Aliens in an attempt to save their miserable hides. Luckily for X-Com, Gillmen are rather slow and make poor soldiers.
en are rather slow and make poor soldiers. +
TitleGillman +
TypeHumanoid +