Give the Adept Harm (3.5e Maneuver)

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Author: JoshuaZ
Date Created: August 23rd, 2009
Status: Transferring
Editing: Clarity edits only please
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Give the Adept Harm
Broken Blade (Strike)
Level: 3
Prerequisite: 1 Broken Blade maneuver and one maneuver from another martial discipline
Initiation Action: 1 standard action
Range: Melee attack
Target: One creature
Duration: Instantaneous
Saving Throw: Will partial


To initiate this maneuver you make a melee attack. If the attack succeeds, the target takes and extra 1d4 damage. Furthermore, if the target fails a will save (DC 13+ intelligence modifier) then one random maneuver the individual has readied becomes expended and they take xd4 extra damage where x is the level of the maneuver (so say a 3rd level maneuver would do an extra 3d4 points of damage and so on).



Back to Main Page3.5e HomebrewClass Ability ComponentsMartial DisciplinesBroken Blade

DisciplineBroken Blade +
Identifier3.5e Maneuver +
Level3 +
RatingUndiscussed +
SummaryTarget loses a readied maneuver and takes damage based on the level of the maneuver lost. +
TitleGive the Adept Harm +
TypeStrike +