Give the Adept Pause (3.5e Maneuver)

From Dungeons and Dragons Wiki
Jump to: navigation, search
Homebrew.png
Author: JoshuaZ
Date Created: August 23rd, 2009
Status: Transferring
Editing: Clarity edits only please
ArticleUndiscussed.png
Rate this article
Discuss this article


Give the Adept Pause
Broken Blade (Strike)
Level: 1
Prerequisite: 1 martial maneuver from another discipline
Initiation Action: Standard Action
Range: Melee Attack
Target: One Creature
Duration: Instantaneous
Saving Throw: Will negates


You have learned to make a strike that disrupts your opponents planned attacks. To initiate this strike you make a single melee attack. If you hit, you deal damage normally. The target then must make a will save (DC 11 + your intelligence modifier) or one random maneuver they have readied is expended. If the target uses granted maneuvers and has any currently granted the maneuver is selected from those.



Back to Main Page3.5e HomebrewClass Ability ComponentsMartial DisciplinesBroken Blade

DisciplineBroken Blade +
Identifier3.5e Maneuver +
Level1 +
RatingUndiscussed +
Summarytarget has one readied maneuver expended +
TitleGive the Adept Pause +
TypeStrike +