Glowstone Golem (3.5e Monster)

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Author: Spanambula (talk)
Date Created: 16 October, 2011
Status: complete
Editing: Clarity edits only please
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Glowstone Golem
Size/Type: Large Construct
Hit Dice: 12d10+30 (97 hp)
Initiative: +1
Speed: 30 feet(6 squares)
Armor Class: 26(+1 Dex, -1 size, +4 plating, +12 natural), touch 10, flat-footed 25
Base Attack/Grapple: +9/+19
Attack: slam +14 melee (2d6+9)
Full Attack: 2 slams +14 melee (2d6+9)
Space/Reach: 10 ft./10 ft.
Special Attacks: flash, crystal shock
Special Qualities: Construct traits, damage reduction 8/adamantine, darkvision 60 ft., immunity to magic, low-light vision
Saves: Fort +4, Ref +5, Will +5
Abilities: Str 22, Dex 12, Con -, Int 1, Wis 12, Cha 6
Environment: Any Land
Organization: solitary or group (2-4)
Challenge Rating: 8
Treasure: None
Alignment: Always neutral
Advancement: 11-18 HD (Large); 19-30 (Huge)
Level Adjustment: -

This translucent humanoid glows brightly, as though there was a fire inside it. It's features are roughly cut into its face, and massive crystal fingers bunch into fists as it springs into action.

Glowstone golems are visually impressive constructs, standing up to 12 feet tall and weighing over 3,500 pounds. Carved and assembled from blocks of glowstones, they often have metal plating bolted to the glowstone as both additional protection and individual identification.

Glowstone golems cannot speak or make any vocal noise, though they always understand the language of their creator. It moves with a ponderous but smooth gait. Each step causes the floor to tremble unless it is on a thick, solid surface.


Glowstone golems are vulnerable to sonic attacks, but not much else. Their tactics depend on their orders, but generally they wade into the thick of combat and lash out with their massive fists. They usually lead off with their flash, blinding as many opponents as possible before striking with their slam attacks. Any creature unaffected by their flash gets jolted by the golem's crystal shock ability.

Flash (Ex): A glowstone golem can charge up the glowstones it is made from to deliver a painfully intense burst of light from all over its body. Any creature within 40 feet of the glowstone golem's flash must make a DC 16 Fortitude save or be blinded for 1d4 rounds and take 1d6 points of non-lethal damage. Even on a successful save a creature is still dazzled for one round. The glowstone golem can only use this ability once per encounter, as it takes a few minutes to build up enough light to use the ability again. Creatures without eyes are immune to this attack.

Crystal Shock (Su): A glowstone golem can deliver an electrical shock to a single target as a touch attack, or as part of a slam. The shock does 3d8 points of damage, or 4d8 points of damage if the target is wearing a metal breastplate or heavier metal armor. The glowstone golem can use this ability once every two rounds.

Immunity to Magic (Ex): Glowstome golems are immune to all spells, spell-like abilities and supernatural effects, except as follows: Sonic spells, spell-like abilities and effects affect a glowstone golem normally.

Glowstone Golem Construction[edit]

Creating a glowstone golem requires at least 3,000 pounds of high-quality glowstone, which costs 2,500 gp. Assembling the golem requires a successful DC 18 Craft (sculpting) check or a DC 18 Craft (gemcutting) check.

CL 14th; Craft Construct, flare, antimagic field, blindness/deafness, chain lightning, caster must be at least 14th level; Price 80,000 gp; Cost 40,000 gp + 1,500 XP.

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AlignmentAlways neutral +
AuthorSpanambula +
Challenge Rating8 +
EnvironmentAny Land +
Identifier3.5e Monster +
Level Adjustment- +
RatingUnrated +
SizeLarge +
TitleGlowstone Golem +
TypeConstruct +