Gunblade (3.5e Equipment)
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| The gunblade is a weapon that's hard to master,|
yet deadly in the hands of those skilled in its use.
Exotic One-Handed Projectile Melee
|Damage (Small):||1d6, 1d10|
|Damage (Medium)1:||1d8, 2d6|
1. See Damage Increases by Size to calculate the damage for a weapon larger than Medium or smaller than Small.
2. Weight figures are for Medium weapons. A Small weapon weighs half as much, and a Large weapon weighs twice as much.
3. When two types are given, the weapon is both types if the entry specifies "and", either type (player's choice at time of attack) if the entry specifies "or", or each end of the double weapon is a different type if the entry specifies "/".
4. The hp value given is for Medium armor, weapons, and shields. Divide by 2 for each size category of the item smaller than Medium, or multiply it by 2 for each size category larger than Medium.
Note: The first numbers are for the melee portion of the weapon, while the latter numbers are for the projectile portion of the weapon. Thus, the melee part of a medium gunblade deals 1d8 slashing damage with a critical confirmation range of 19-20/x2, while the ranged portion deals 2d6 bludgeoning damage with a critical confirmation range of 20/x3.
The gunblade is an incredibly extraordinary and rare weapon, usable both in melee and at range. It appears to have a firing mechanism built onto a blade, both fused together in perfect harmony, supporting each other despite the usual differences in their design and use. It shares ammunition with the sling, bullets being used to fill the chambers within the gunblade, and a single bullet may be loaded with a move action, while all six may be loaded at once with a full-round action. At range, the gunblade is much like any other weapon; however, its true potential shines in melee. A character with Weapon Finesse may substitute his Dexterity modifier for melee attack rolls with the gunblade, rather than his Strength modifier.
Upon hitting a target in melee with the blade of the weapon, a gunblade wielder who has taken Exotic Weapon Proficiency with the gunblade may make a DC 15 Dexterity check as a swift action to expend a single bullet and use the gunblade's ammunition to send a shockwave down the weapon, increasing its damage by many degrees. If successful, the damage of a hit at range is added onto the regular melee damage that is inflicted. Thus, the damage is added together for the purpose of defeating DR, but does not trigger on-hit attacks again, such as skirmish or sneak attack.
Upon reaching 6 BAB, the wielder may trigger the shockwave as a free action upon hitting, but only once per round.
The melee and projectile portions of the gunblade must be enchanted seperately. Thus, a +1 Flaming Frost (Gun) +1 Shocking Corrosive (Blade) Gunblade would deal 1d8+2d6+1 on a melee hit, 4d6+1 on projectile hit, and 1d8+6d6+2 on a successful shockwave use.
|Class||Projectile + and Melee +|
|Cost||500 gp +|
|Critical||19-20/x2, 20/x3 +|
|Damage||1d8, 2d6 +|
|Damage Type||Slashing + and Bludgeoning +|
|Hit Points||5 +|
|Identifier||3.5e Equipment +|