Gunpowder Golem (3.5e Monster)
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|Hit Dice:||2d10+20 (31 hp)|
|Speed:||40 ft. (8 squares)|
|Armor Class:||10, touch 10, flat-footed 10|
|Attack:||Slam + 2 melee (1d4+1)|
|Full Attack:||Slam + 2 melee (1d4+1)|
|Space/Reach:||5 ft./5 ft.|
|Special Attacks:||Berserk, Engulf|
|Special Qualities:||Construct traits, Damage Reduction 10/ Bludgeoning, Darkvision 60’, Immunity to Magic, low-light vision, Explosive|
|Saves:||Fort +0, Ref +0, Will +0|
|Abilities:||Str 13, Dex 11, Con -, Int -, Wis 11, Cha 1|
|Organization:||Solitary or Gang ( 2-4) or battle group (10 –40)|
|Advancement:||4-8 HD (medium), 9-18 (large), 19-27 HD (huge)|
"A shifting humanoid pile of dark powder shambles toward you. You think it might be a dust or ash golem until it slaps Sergeant Bertrand in the face and subsequently explodes. Here's hoping the rest of the front line doesn't share the sarge's smoking habit"
A Gunpowder Golem is made from gunpowder (or something similar) as it's name implies. It was of course invented by the Gnomes, who like inventing things almost as much as they like seeing them explode. It's also the reason Gnomes are banned in some polite societies. Strangely the Panda Folk also make these golems, and they're known for being an ultra polite society. But then who would suspect cute, innocent pandas of being mad bombers?
Gunpowder Golems realize their explosive nature. They will avoid opponents with fire until they can get close enough to grapple or do serious damage if fire is used against them. If opponents have no obvious fire they charge in and go straight to the Engulf attack.
Berserk(Ex): When a Gunpowder Golem enters combat there is a cumulative 1% chance per round it goes berserk and attacks the nearest living (or moving) creature near it until none are left. Once a Gunpowder Golem goes berserk there is no known method of re establishing control.
Engulf(Ex): A Gunpowder Golem can attempt to smother an opponent by engulfing it in combat. If it succeeds with a grapple check against an opponent it engulfs it. Instead of regular grapple damage the victim begins to suffocate (see page 304 of the DMG), unless of course the opponent does not require air. Either way it also blinds the opponent as long sa it maintains the Grapple.
Immunity to Magic(Ex): The Gunpowder Golem is immune to any spell or spell like ability that allows spell resistance. The one exception is anything doing fire or electricity damage (see below).
Explosive(Ex): If the Gunpowder Golem takes 1 point of fire or electricity damage it explodes. Damage and the area of effect are based on Size. Opponents in the area get a DC 13 Reflex Save for half damage unless they are being grappled by the Gunpowder Golem. Save DC is Constitution based with a Racial Bonus based on Size: Medium +2, Large +4, Huge +8. Damage is 3d6 plus 1d6 for every 2 Hit Dice past the base 2 Hit Dice the Golem has. Area of Effect depends on the Golems size: Medium is 10' radius, Large is 20', Huge is 40'. The explosions area of effect is covered by a thick cloud of smoke for 1d6 minutes afterwards (strong winds will dissipate this in 1d6 rounds instead). Entering the smoke has the same effect as breathing heavy smoke (see page 304 of the DMG). Needless to say this also kills the Golem.
Construction: A Gunpowder Golem is made from 200 pounds of gunpowder treated with rare alchemical compounds costing at least 1000 GP. Assembling the Body requires a DC 20 Craft (alchemy) check.
CL 11th; Craft Construct (see MM page 303), Animate Object, Geas/Quest, Fireball, Caster must be 11th Level. Price 8000 GP; Cost 4000 GP + 160 XP