Hairbeasts (3.5e Monster)

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Author: Bhu (talk)
Date Created: 10/18/2014
Status: Finished
Editing: Clarity edits only please
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Hairbeasts
Size/Type: Large Aberration
Hit Dice: 5d8+10 (32 hp)
Initiative: +2
Speed: 40 ft. (8 squares)
Armor Class: 15 (-1 Size, +2 Dex, +4 Natural), touch 11, flat-footed 13
Base Attack/Grapple: +3/+11
Attack: Yorp! +6 melee touch (grapple)
Full Attack: Yorp! +6 melee touch (grapple)
Space/Reach: 10 ft./5 ft.
Special Attacks: Yorp!
Special Qualities: Blind, Blindsight 60', Damage Reduction 10/Slashing
Saves: Fort +3, Ref +3, Will +6
Abilities: Str 18, Dex 15, Con 15, Int 3, Wis 14, Cha 12
Skills: Listen +10
Feats: Endurance, Run
Environment: Any
Organization: Solitary, Pair, or Group (3-6)
Challenge Rating: 2
Treasure: None
Alignment: Always Neutral
Advancement: 6-10 HD (Large)
Level Adjustment: ---


"Bert ah know we wanted somethin' differnt this time out...but this is just weird..."

"Relax Abner. Ah brought mah cuzin Joe Bob along to get his feet wet helpin' out. He's one'a them psychic types."

"FIRE!!"

"Beg pardon?"

"FIRE IS THE ANSWER TO ALL OF LIFES PROBLEMS!!"

"Bert...I'm not exactly reassured by his...enthusiasm..."

Hairbeasts (also known as Dire Hairs) are strange critters that seem to be composed entirely of hair. What they eat, how they reproduce, and how they came to be is virtually unknown. They are trainable as mounts, but their handlers don't seem very keen to give up their secrets as to how to train them, or what they might know of their origin. Hairbeasts apparently understand commands in Common, but cannot speak. They have been known to howl, bark, purr, or growl though.

Combat[edit]

Hairbeasts charge into the grapple, and begin wrasslin'. Sometimes they get bored and take off, but generally you better escape the hold and climb something to escape them.

Yorp!(Ex): If the Hairbeast makes a successful touch attack it is considered to be grappling it's opponent. It's hairs work their way into it's opponents eyes and facial orifices during grapples, and each round the grapple is maintained the opponent must make a DC 14 Fortitude Save (Save DC is Constitution based) or be Blinded and Sickened for as long as the Grapple continues and for 1d3 rounds thereafter (he also cannot speak for the duration of the grapple and 1 round thereafter). The Hairbeast does 1d4 damage with a successful grapple as well. Hairbeasts may use their Yorp! attack as part of a charge.

Blind(Ex): Hairbeasts are Blind, with immunity to gaze attacks, visual effects, illusions, and other attack forms that rely on sight.



Back to Main Page3.5e HomebrewMonstersSpecial Mount

AlignmentAlways Neutral +
AuthorBhu +
Challenge Rating2 +
EnvironmentAny +
Identifier3.5e Monster +
Level Adjustment--- +
Rated ByEiji-kun +
RatingRating Pending +
SizeLarge +
TitleHairbeasts +
TypeAberration +