Hallucinoid (3.5e Monster)
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Hallucinoid | |
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Size/Type: | Large Aberration (Aquatic) |
Hit Dice: | 4d8+8 (26 hp) |
Initiative: | +3 |
Speed: | Swim 40 ft. |
Armor Class: | 24 (-1 Size, +3 Dex, +12 Natural), touch 12, flat-footed 21 |
Base Attack/Grapple: | +3/+7 |
Attack: | Tentacle +5 melee (1d3 plus 1d6 Cold) or Cold Blast +3 ranged (4d6 nonlethal cold) |
Full Attack: | 3 Tentacles +5 melee (1d3 plus 1d6 Cold) or Cold Blast +3 ranged (4d6 nonlethal cold) |
Space/Reach: | 10 ft./5 ft. |
Special Attacks: | Cold Blast, Cold Touch |
Special Qualities: | Darkvision 60 ft., DR 5/-, Immune to Electricity, Vulnerability |
Saves: | Fort +4, Ref +4, Will +5 |
Abilities: | Str 11, Dex 16, Con 14, Int 16, Wis 13, Cha 12 |
Skills: | Hide +4, Listen +8, Move Silently +8, Search +8, Spot +8, Survival +7, Swim +8 |
Feats: | Point Blank Shot, Weapon Finesse |
Environment: | Any Aquatic |
Organization: | Single (1), Small group (2-3) |
Challenge Rating: | 5 |
Treasure: | Standard |
Alignment: | Usually Lawful Evil |
Advancement: | 5-8 HD (Large size) |
Level Adjustment: | — |
Hallucinoids are assumed to be genetically modified and upgraded jellyfish.
Having harvested the oceans the aliens have bred these huge Earth creatures as a weapon. Do not be lulled into a false sense of security when facing these harmless looking sailors of the deeps. Possessed of a formidable, ranged, freezing blast and a close combat icy strike, the Hallucinoid is a deadly foe.
Combat[edit]
Hallucinoids try to fire off a Cold Blast then immediately wade into melee.
Cold Blast (Ex): Hallucinoids have a ranged attack doing 4d6 nonlethal cold damage. Opponents struck by the hit must make a Fortitude Save (Save is Con based) or be Stunned 1 round. The attack has a Range Increment of 70 ft, and may fire once every 1d4 rounds.
Cold Touch (Ex): Hallucinoids can do 1d6 Cold damage with a Grapple or melee Touch Attack. They also add +1d6 cold damage when making a successful Tentacle hit.
Vulnerability (Ex): Hallucinoids take double damage from Fire Attacks.
Skills: Hallucinoids gain a +8 Racial Bonus on Swim Checks, and may always Take 10 on a Swim Check.
Back to Main Page → 3.5e Homebrew → Monsters
Alignment | Usually Lawful Evil + |
Author | Psysama + |
Challenge Rating | 5 + |
Environment | Any Aquatic + |
Identifier | 3.5e Monster + |
Level Adjustment | — + |
Rating | Unrated + |
Size | Large + |
Subtype | Aquatic + |
Summary | Hallucinoids are assumed to be genetically modified and upgraded jellyfish. + |
Title | Hallucinoid + |
Type | Aberration + |