Hallucinoid (3.5e Monster)

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Author: Psysama (talk)
Contributors: Bhu
Date Created: 02/07/15
Status: Complete
Editing: Clarity edits only please
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The chilling Hallucinoid from X-Com: Terror from the Deep
Hallucinoid
Size/Type: Large Aberration (Aquatic)
Hit Dice: 4d8+8 (26 hp)
Initiative: +3
Speed: Swim 40 ft.
Armor Class: 24 (-1 Size, +3 Dex, +12 Natural), touch 12, flat-footed 21
Base Attack/Grapple: +3/+7
Attack: Tentacle +5 melee (1d3 plus 1d6 Cold) or Cold Blast +3 ranged (4d6 nonlethal cold)
Full Attack: 3 Tentacles +5 melee (1d3 plus 1d6 Cold) or Cold Blast +3 ranged (4d6 nonlethal cold)
Space/Reach: 10 ft./5 ft.
Special Attacks: Cold Blast, Cold Touch
Special Qualities: Darkvision 60 ft., DR 5/-, Immune to Electricity, Vulnerability
Saves: Fort +4, Ref +4, Will +5
Abilities: Str 11, Dex 16, Con 14, Int 16, Wis 13, Cha 12
Skills: Hide +4, Listen +8, Move Silently +8, Search +8, Spot +8, Survival +7, Swim +8
Feats: Point Blank Shot, Weapon Finesse
Environment: Any Aquatic
Organization: Single (1), Small group (2-3)
Challenge Rating: 5
Treasure: Standard
Alignment: Usually Lawful Evil
Advancement: 5-8 HD (Large size)
Level Adjustment:


Hallucinoids are assumed to be genetically modified and upgraded jellyfish.

Having harvested the oceans the aliens have bred these huge Earth creatures as a weapon. Do not be lulled into a false sense of security when facing these harmless looking sailors of the deeps. Possessed of a formidable, ranged, freezing blast and a close combat icy strike, the Hallucinoid is a deadly foe.

Combat[edit]

Hallucinoids try to fire off a Cold Blast then immediately wade into melee.

Cold Blast (Ex): Hallucinoids have a ranged attack doing 4d6 nonlethal cold damage. Opponents struck by the hit must make a Fortitude Save (Save is Con based) or be Stunned 1 round. The attack has a Range Increment of 70 ft, and may fire once every 1d4 rounds.

Cold Touch (Ex): Hallucinoids can do 1d6 Cold damage with a Grapple or melee Touch Attack. They also add +1d6 cold damage when making a successful Tentacle hit.

Vulnerability (Ex): Hallucinoids take double damage from Fire Attacks.

Skills: Hallucinoids gain a +8 Racial Bonus on Swim Checks, and may always Take 10 on a Swim Check.


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Back to Main Page3.5e HomebrewMonsters

AlignmentUsually Lawful Evil +
AuthorPsysama +
Challenge Rating5 +
EnvironmentAny Aquatic +
Identifier3.5e Monster +
Level Adjustment+
RatingUnrated +
SizeLarge +
SubtypeAquatic +
SummaryHallucinoids are assumed to be genetically modified and upgraded jellyfish. +
TitleHallucinoid +
TypeAberration +