Horse Evolutions (3.5e Evolution)
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Contents
HORSE EVOLUTIONS[edit]
Knowledge: Religion
Horse Evolutions by Level[edit]
The horse begins as is typical.
- Level 3—War Horse - The horse gains the special attacks and qualities of the war horse.
- Rite of Ehlonna:
- Rite of Obad-Hai:
Personal Evolutions[edit]
- I. low-light vision or scent
- II. charm (unicorn), detect good/evil (pegasus)
- III. natural weapon: improved unarmed strike
- IV. magic circle against evil (unicorn)
- V. immunity to poison (unicorn)
- VI. auxiliary appendage: wings (pegasus)
- VII. damage reduction 5/magic
- VIII. resistance to cold 10
- IX. resistance to electricity 10
Feature Definitions[edit]
Charm: This is a once/day ability that acts exactly like the unicorn's charm.
Magic Circle Against Evil: This is a once/day ability that acts exactly like the unicorn's ability of the same name.
Wings: Gain the ability to fly. Flight speed is 30ft with poor maneuverability.
Author's Note[edit]
This was originally meant for use with the Animal Evolutionist homebrew class.
Facts about "Horse Evolutions (3.5e Evolution)"
Author | Nolanf + |
Identifier | 3.5e Evolution + |
Rating | Undiscussed + |
Title | Horse Evolutions + |