Kabuto (3.5e Monster)
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Kabuto | |
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Size/Type: | Tiny Magical Beast (Earth, Water) |
Hit Dice: | 4d10+20 (42 hp) |
Initiative: | +0 (+0 Dex) |
Speed: | 20 ft., swim 30 ft. |
Armor Class: | 20 (+2 size, +8 natural), touch 12, flat-footed 20 |
Base Attack/Grapple: | +4/-4 |
Attack: | Bite +6 melee (1d4 plus Blood Drain) |
Full Attack: | Bite +6 melee (1d4 plus Blood Drain) and 2 Claws +4 melee (1d2) |
Space/Reach: | 2.5 ft./0 ft. |
Special Attacks: | Blood Drain, Attach |
Special Qualities: | Harden |
Saves: | Fort +9, Ref +4, Will -1 |
Abilities: | Str 10, Dex 10, Con 20, Int 6, Wis 6, Cha 8 |
Skills: | Hide +15, Swim +11 |
Feats: | Multiattack, Improved Natural Attack (Bite) |
Environment: | Any aquatic, but usually extinct. |
Organization: | Solitary or Clade (4-10 Kabuto and 1-3 Kabutops) |
Challenge Rating: | 4 |
Treasure: | Standard. |
Alignment: | Usually Neutral |
Advancement: | 5-7 HD (Tiny), 8-10 HD (Small) |
Level Adjustment: | — |
Combat[edit]
Blood Drain (Ex): With every bite, enough blood is drunk to deal 1 points of Con damage plus one per 2 HD above 4. This restores 5 HP to the Kabuto for every point of Con damage dealt.
Harden (Ex): If Kabuto takes a full defense action, its natural armor bonus improves by 4 points for three rounds. Multiple full defenses do not stack.
Attach (Ex): As a melee touch attack that does not provoke, Kabuto can leap into an adjacent occupied square and attach itself to a target. It may then deal automatic bite damage every round (starting on the next round) unless grappled and removed, or knocked out/killed.
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Facts about "Kabuto (3.5e Monster)"
Alignment | Usually Neutral + |
Author | SisterAcacia + |
Challenge Rating | 4 + |
Environment | Any aquatic, but usually extinct. + |
Identifier | 3.5e Monster + |
Level Adjustment | — + |
Rating | Undiscussed + |
Size | Tiny + |
Subtype | Earth + and Water + |
Title | Kabuto + |
Type | Magical Beast + |