Kangaskhan (3.5e Monster)

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Author: SisterAcacia (talk)
Date Created:
Status: Complete
Editing: Spelling and Grammar only
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File:115Kangaskhan.png
Kangaskhan from Fire Red/Leaf Green
Kangaskhan
Size/Type: Medium Magical Beast
Hit Dice: 8d10+24 (68 hp)
Initiative: +0 (+0 Dex)
Speed: 30 ft.
Armor Class: 18 (+0 Dex, +8 natural), touch 10, flat-footed 18
Base Attack/Grapple: +8/+11
Attack: Tail Slap +11 melee (2d6+4)
Full Attack: Tail Slap +11 melee (2d6+4) and 2 Slams +11 melee (1d6+1)
Space/Reach: 5 ft./5 ft.
Special Attacks: Focus Punch, Fake-Out, Outrage
Special Qualities: Egg Move, Damage Reduction 5/magic and slashing
Saves: Fort +10, Ref +6, Will +4
Abilities: Str 16, Dex 11, Con 16, Int 11, Wis 14, Cha 13
Skills: Bluff +12, Concentration +14
Feats: Power AttackB, Multiattack, Improved Multiattack, Leap Attack
Environment: Temperate fields
Organization: Solitary or herd (4-8)
Challenge Rating: 6
Treasure: Standard.
Alignment: Usually Neutral
Advancement: 9-13 HD (Medium) 14-16 HD (Large) 17-20 (Large Dragon)
Level Adjustment:


This creature resembles a heavyset kangaroo with an armored skullcap. It is extremely protective of the smaller version you see inside its pouch.

Combat[edit]

Focus Punch (Su): As a full-round action, Kangaskhan can charge up a powerful ball of energy to throw into a punch. If Kangaskhan is damaged while charging it up, she must make a Concentration check (DC 10 + damage suffered) or lose the charge. A Focus Punch deals 1d6 extra damage per hit die.

Fake-Out (Ex): As an Immediate action, once per foe per day, Kangaskhan can attempt to fake her opponent out by making a Bluff check. If she beats their Sense Motive check, their action fails.

Outrage (Su): Kangaskhan does have draconic features, and holds a deep rage just waiting to break out and destroy shit. If she enters an Outrage, which takes a Swift action, everything within 50 feet takes 1d6 fire damage per level. This leaves a smoking crater in the ground. The following round, she automatically uses the ability again, this time hitting for 1d8 damage per level. Finally, on the third round she deals 2d6 damage per level, then becomes exhausted for one minute. This cannot be used while fatigued or exhausted.

A Reflex save vs. DC 15 halves the damage on the second and third round. The DC is Charisma-based.

Egg Move: Kangaskhan gains one of the following at birth.


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Back to Main Page3.5e HomebrewMonsters

AlignmentUsually Neutral +
AuthorSisterAcacia +
Challenge Rating6 +
EnvironmentTemperate fields +
Identifier3.5e Monster +
Level Adjustment+
RatingUndiscussed +
SizeMedium +
SummaryThis creature resembles a heavyset kangaroo with an armored skullcap. It is extremely protective of the smaller version you see inside its pouch. +
TitleKangaskhan +
TypeMagical Beast +