Knight Sword (3.5e Equipment)
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Knight Sword
Exotic Two-Handed Melee
Cost: | 250 gp |
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Damage (Small): | 2d6 |
Damage (Medium)1: | 2d8 |
Critical: | 19-20/x2 |
Weight2: | 13 lbs |
Type3: | Slashing or Piercing (See Text) |
HP4: | 10 |
Hardness: | 8 |
1. See Damage Increases by Size to calculate the damage for a weapon larger than Medium or smaller than Small.
2. Weight figures are for Medium weapons. A Small weapon weighs half as much, and a Large weapon weighs twice as much.
3. When two types are given, the weapon is both types if the entry specifies "and", either type (player's choice at time of attack) if the entry specifies "or", or each end of the double weapon is a different type if the entry specifies "/".
4. The hp value given is for Medium armor, weapons, and shields. Divide by 2 for each size category of the item smaller than Medium, or multiply it by 2 for each size category larger than Medium.
A knight sword is much like a Greatsword and in fact can be used as one, although it is quite heavier and more pricey. If used as by a creature with the appropriated Exotic Proficiency it uses the profile above, either way the Knight Sword require a minimum Strength of 13 to wield at a -2 penalty and 15 at no penalties. These elegant weapons were built with both finesse and brute force in mind, as a result you can use the Weapon Finesse feat to apply your Dexterity modifier instead of your Strength modifier to attack rolls with a knight sword sized for you, even though it isn’t a light weapon for you.
If the wielder possess the appropriate exotic weapon proficiency it gain access to the following tactical maneuvers:
Brutal Thrust: While in your normal stance or in half-swording you may start a series of powerful thrust as a swift action, until the end of your turn whenever you attack you gain an extra 5 ft. of reach.
Half-Swording: As a swift action the wielder grab the Knight Sword by the middle of the blade, using it to make powerful thrusts. In this form the Knight Sword deal piercing damage and ignore 1 point of armor or natural armor per attacks granted by base attack bonus. Half-Swording may not be used alongside Reverse Handing.
Reverse Handing: As a swift action the wielder grab the weapon by the blade, using the pommel and guard as bludgeoning tools. In this from the Knight sword deal bludgeoning damage, the knight sword also become a trip weapon and grant the wielder a +2 bonus on disarm checks. Reverse Handing may not be used alongside Half-Swording.
Shieldbreaker: While in your normal stance or in reverse handling, you may bat away or even sunder the shields of opponent as a swift action, until the end of your turn whenever you attack a creature with a shield you may make a Disarm or Sunder attempt against the shield as part of the attack, if successful not only is the opponent rid of his shield but it is also flat-footed against your attack. You may only use shieldbreaker once per round per opponent.
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