Lampad (5e)

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 5th edition Pointer  + 

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Theros
Setting
Lampad (pointer) [1] [2]
Medium Fey (Nymphs), Neutral Evil
Armor Class: 15 (natural armor)
Hit Points: 52
Speed: 30 ft.
STR DEX CON INT WIS CHA
Skills: Deception, Intimidation
Senses: passive Perception 11
Languages: Common, Sylvan
Habitat: Underground, Urban
Plane: Underworld
Challenge: 3 (700 xp)Proficiency Bonus (PB): +2

Features

Corpse Stride.

Innate Spellcasting.

Magic Resistance. [3] The lampad has advantage on saving throws against spells and other magical effects. 

Actions

Multiattack.

Necrotic Touch. Melee Spell Attack

Chill Touch (Cantrip). [4] Ranged Spell Attack: +6 to hit, range 120 ft., one creature. Hit: 9 (d8) necrotic damage, and the target can't regain hit points until the start of the lampad's next turn. If the target is undead, it has disadvantage on attack rolls against the lampad until the end of the lampad's next turn.

Unofficial Description: nymphs of graves and chasms.


Sources and Notes[edit]

  1. F. Wesley Schneider, James Wyatt (21 July 2020). Mythic Odysseys of Theros. (5e) Wizards of the Coast. ISBN 978-0-7869-6706-3. p. 234-235. Licensed: © Wizards of the Coast.
  2. habitat - unofficial. [user]
  3. Trait matches the trait of the same name in the 5th ed. SRD. - Wizards RPG Team (6 May 2015). SRD-OGL v5.1. (5e) Wizards of the Coast. Licensed: OGL.
  4. see chill touch (as 5th+ level caster)SRD-OGL v5.1.

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Facts about "Lampad (5e)"
AlignmentNeutral Evil +
AuthorMythic Odysseys of Theros +
CRval3 +
Canontrue +
Challenge Rating3 +
Experience Points700 +
FeaturesCorpse Stride +, Innate Spellcasting +, Magic Resistance +, Multiattack +, Necrotic Touch + and Chill Touch +
HabitatUnderground + and Urban +
Hit Points52 +
PlaneUnderworld +
PublicationMythic Odysseys of Theros +
SettingTheros +
SizeMedium +
SortTextLampad 5e +
SubtypeNymph +
Summarynymphs of graves and chasms. +
TypeFey +