Lapahn (3.5e Monster)
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|Hit Dice:||8d8+32 (68 hp)|
|Speed:||40 ft. (8 squares), Climb 20 ft.|
|Armor Class:||20 (-1 size, +4 Dex, +7 natural, touch 13, flat-footed 16|
|Attack:||Claw +11 melee (2d6+6)|
|Full Attack:||2 claws +11 melee (2d6+6) plus bite +6 melee (2d8+3)|
|Space/Reach:||10 ft./10 ft.|
|Special Attacks:||Improved grab, rage|
|Special Qualities:||Expert leaper, low-light vision, scent|
|Saves:||Fort +10, Ref +10, Will +3|
|Abilities:||Str 23, Dex 19, Con 19, Int 2, Wis 12, Cha 6|
|Skills:||Climb +14, Hide +1*, Jump +18, Listen +7, Spot +5|
|Feats:||Endurance, Cold EnduranceB/Fb, Run, Track|
|Organization:||Solitary, pair or troupe (5-10)|
|Advancement:||9-12 HD (Large)|
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Woe the traveler that runs afaul of a horde of Lapahn in the dead of winter...
Lapahn are highly aggressive creatures. Outwardly, they appear to be a cross of many different sorts of creatures. Originally a highly devolved, carnivorous species of rabbit, lapahn are the size of polar bears and have the body build of a large primate, allowing them to jump and climb extremely swiftly, whilst having a wolf-like pack community. They are wily hunters and extremely cunning. An adult lapahn stands roughly 12 feet tall and weighs about 1,200 pounds.
Virtually untamable, lapahn are unrivaled in their aggression and often attack humanoids on sight. Any Handle Animal check involving lapahn is taken with a -20 penalty.
Expert Leaper (Ex): A lapahn is a very avid jumper. It may take 10 on any Jump check, even in adverse conditions or when it is being threatened. It is always treated as making a running start and may leap 1 foot high for every 2 points of its Jump check.
Rage (Ex): Lapahn may volutarily enter a state of rage 3 times per day. This functions like a barbarian's greater rage ability and lasts 1 minute once activated. The lapahn gains a +6 bonus to Strength and Constitution, a +3 bonus to Will saving throws, and a -2 penalty to Armor Class. At the end of its rage, a lapahn becomes fatigued for 1 minute.
Skills: A lapahn has a +8 racial bonus on any Jump check or any Climb check to perform some special action or avoid a hazard. It can always choose to take 10 on a Climb check, even if distracted or endangered. It can use the run action while climbing, provided it climbs in a straight line. *A lapahn’s white coat bestows a +12 racial bonus on Hide checks in snowy areas.