Lobsterman (3.5e Monster)

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Author: Psysama (talk)
Contributors: Bhu
Date Created: 02/06/15
Status: Complete
Editing: Clarity edits only please
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The legendary Lobsterman from X-Com: Terror from the Deep
Size/Type: Medium Monstrous Humanoid (Aquatic)
Hit Dice: 4d8+8 (26 hp)
Initiative: +1
Speed: 30 ft., swim 30 ft.
Armor Class: 21 (+1 Dex, +10 natural), touch 11, flat-footed 20
Base Attack/Grapple: +4/+6
Attack: Claw +7 melee (2d6+2) or Plasma Pistol +5 ranged (2d10)
Full Attack: 2 Claws +7 melee (2d6+2) or 2 Plasma Pistols +5 ranged (2d10)
Space/Reach: 5 ft./5 ft.
Special Attacks: Multi-arm Fighting
Special Qualities: Darkvision 60 ft. Fortified, DR 20/Piercing, Immune to Electricity, Fire Resistance 20, Sonic Resistance 15, Vulnerability, Amphibious, Nigh Invulnerable
Saves: Fort +3, Ref +5, Will +4
Abilities: Str 15, Dex 12, Con 14, Int 10, Wis 10, Cha 9
Skills: Hide +4, Listen +4, Spot +4, Survival +3, Swim +10
Feats: Alien Weapon Proficiency, Weapon Focus(Claws)
Environment: Any Aquatic
Organization: Single (1), Small group (3 - 10), Large group (10 - 15)
Challenge Rating: 4
Treasure: Standard
Alignment: Always Lawful Evil
Advancement: By Character Class, usually Soldier (2 levels Strong Hero), Squad Leader (4 Levels Charismatic Hero), Technician (2 Levels Smart Hero), Navigator (2 Levels Dedicated Hero), or Commander (6 Levels Charismatic Hero)
Level Adjustment:

The Lobsterman, as per its namesake, is an alien humanoid that looks like a lobster. It is a formidable and violent opponent.

Lobstermen vaguely resemble 4 armed anthropoid lobsters. Enhanced with various internal cybernetics they seem to be a nearly indestructible force of nature. Beyond their huge claws, they often wield one or more weapons known for their destructive power, and are a foe most X-Com personnel genuinely wish to never encounter.


If Unarmed, the Lobstermen immediately close for melee to begin ripping their opponent apart with their claws. Otherwise they open up with their guns and soften opponents up while trying to figure out how to safely attain melee range.

Multi-arm Fighting (Ex): The Lobsterman's smaller arms can wield ranged or melee weapons, and can attack with both without penalty as a Standard Action.

Fortified (Ex): Lobsterman armor is legendarily thick. When a critical hit or sneak attack is scored on the Lobsterman, there is a 75% chance that the critical hit or sneak attack is negated and damage is instead rolled normally.

Nigh Invulnerable (Ex): If using the D20 Modern rules, there is a generic energy type referred to as "Energy" that Energy Resistance doesn't work against. Lobstermen have Energy Resistance 10 against even this form of attack.

Vulnerability (Ex): Lobstermen take +1 point of damage per die against cold attacks. For example, an attack doing 2d4 normally, would do 2d4+2.

Skills: Lobstermen gain a +8 Racial Bonus on Swim Checks, and may always Take 10 on a Swim Check.

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Back to Main Page3.5e HomebrewMonsters

AlignmentAlways Lawful Evil +
AuthorPsysama +
Challenge Rating4 +
EnvironmentAny Aquatic +
Identifier3.5e Monster +
Level Adjustment+
Rated ByEiji-kun +
RatingRating Pending +
SizeMedium +
SubtypeAquatic +
SummaryThe Lobsterman, as per its namesake, is an alien humanoid that looks like a lobster. It is a formidable and violent opponent. +
TitleLobsterman +
TypeMonstrous Humanoid +