Marble Golem (3.5e Monster)

From Dungeons and Dragons Wiki
Jump to: navigation, search

Author: Bhu (talk)
Date Created: 02/04/2014
Status: Finished
Editing: Clarity edits only please
Rate this article
Discuss this article

Marble Golem
Size/Type: Large Construct
Hit Dice: 11d10+30 (90 hp)
Initiative: +1
Speed: 30 ft. (6 squares)
Armor Class: 18 (-1 Size, +1 Dex, + 8 Natural), touch 19, flat-footed 26
Base Attack/Grapple: +8/+16
Attack: Slam + 11 melee (1d8+4)
Full Attack: Slam + 11 melee (1d8+4)
Space/Reach: 10 ft./10 ft.
Special Attacks: Berserk, Marbles, Distraction
Special Qualities: Construct Traits, Damage Reduction 15/ Adamantine or Bludgeoning, Darkvision 60’, Immunity to Magic, Low-light Vision, Scattering Death
Saves: Fort +3, Ref +4, Will +3
Abilities: Str 18, Dex 12, Con -, Int -, Wis 11, Cha 1
Skills: ---
Feats: ---
Environment: Any
Organization: Solitary or Gang (2-4)
Challenge Rating: 9
Treasure: None
Alignment: Neutral
Advancement: 12-18 HD (Large)
Level Adjustment: ---

"Fuuuck I hate Gnomes..."

Marble Golems are humanoid figures composed of thousands of glass balls formerly used as children's toys.


Gnomes usually have Marble Golems act as spoilers, using their Marbles attack to throw the enemy into disarray.

Berserk(Ex): When a Marble Golem enters combat there is a cumulative 1% chance per round it goes berserk and attacks the nearest living (or moving) creature near it until none are left. Once a Marble Golem goes berserk there is no known method of re-establishing control.

Marbles(Ex): Once per round as a Swift action a Marble Golem can scatter and become a sheet of living, moving marbles. It covers a 20 ft. area, and anything entering the area is subject to a free trip attack that does not provoke an attack of opportunity. If the trip attack is successful, the opponent takes 1d6 subdual damage. The golem itself is considered a swarm of thousands of Fine sized constructs, and has appropriate swarm traits in this form (i.e. Distraction, Immune to Weapon Damage, etc) with 2 exceptions: It doesn't get the usual Swarm attack, just the special trip attacks. And it doesn't suffer the penalties from wind based attacks swarms of Fine sized creatures usually do. It may reform again as a Swift Action as well.

Distraction(Ex): Any living creature that begins its turn with a swarm in its space must succeed on a DC 15 Fortitude save or be nauseated for 1 round. The save DC is Constitution-based. The Marble Golem may only use this attack after it has used it's Marbles ability to temporarily become a Swarm.

Immunity to Magic(Ex): The Marble Golem is immune to any spell or spell like ability that allows spell resistance, with the exception of Shatter.

Scattering Death(Ex): Upon being killed a marble golem covers a 20 ft. area with marbles. Anything entering or leaving this area must make a DC 15 Balance check or fall prone taking 1d6 subdual damage.

Construction: A Marble Golem is made from 500 pounds of marbles treated with rare alchemical compounds costing at least 500 GP. Assembling the Body requires a DC 20 Craft (glassblowing) check.

CL 11th; Craft Construct (see MM page 303), Animate Object, Geas/Quest, Caster must be 11th Level. Price 32000 GP; Cost 16000 GP + 640 XP

Back to Main Page3.5e HomebrewMonsters

AlignmentNeutral +
AuthorBhu +
Challenge Rating9 +
EnvironmentAny +
Identifier3.5e Monster +
Level Adjustment--- +
RatingUndiscussed +
SizeLarge +
TitleMarble Golem +
TypeConstruct +