Mindreindeer (3.5e Monster)
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|Size/Type:||Medium Magical Beast|
|Hit Dice:||9d10+27 (76 hp)|
|Armor Class:||24 (+5 Dexterity, +6 Deflection, +3 Natural Armor), touch 21, flat-footed 19|
|Attack:||Gore +15 Melee (1d8+1 + 2d4 Madness 20/x2)|
|Full Attack:||Gore +15 Melee (1d8+1 + 2d4 Madness 20/x2)|
|Space/Reach:||5 ft./5 ft.|
|Special Attacks:||Desperate Flight, Eyes of Madness|
|Special Qualities:||Argent Shield, Immunities, Mindrending Horns, Non-Euclidean Movement|
|Saves:||Fort , Ref , Will|
|Abilities:||Str 13, Dex 21, Con 16, Int 3, Wis 16, Cha 22|
|Skills:||Jump +18, Move Silently +10|
|Feats:||Weapon FinesseB, Run, Weapon Focus (Gore),|
|Organization:||Solitary or Herd (3-12)|
|Advancement:||10-14 HD (Medium); 15–20 HD (Large)|
The deer raise it head and look it at you with it glowing eyes, you feel your sanity fleeting...
A strange beast living in an alien dimension, they are herbivore which look and behave much like a normal reindeer. The mindreindeer is a small reindeer with small glowing orbs on the tip of it horns and large glowing eyes which emanate light as a torch. They are not ones to fight and will flee at the earliest opportunity.
The mindreindeer is most often found standing on the side of tree, feeding on it fruit. If spooked it will use it eye of madness ability to blind it opponent and flee. If cornered it will fight, but only as long as it required. Once it see an opportunity to flee it will take it.
Eyes of Madness (Su): As a swift action a mindreindeer may emanate a powerful gaze attack, those viewing the mindreindeer take 4 points of Madness and must make a DC 19 Will save or go blind for 1 minute.
Immunities: A Mindreindeer is immune to blindness, dazing and madness.
Non-Euclidean Movement (Ex): A mindreindeer can climb up or even stand on a vertical surface as if it was solid ground, it never take fall damage and ignore difficult terrain.