Mindreindeer (3.5e Monster)
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Mindreindeer | |
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Size/Type: | Medium Magical Beast |
Hit Dice: | 9d10+27 (76 hp) |
Initiative: | +5 |
Speed: | 60 ft. |
Armor Class: | 24 (+5 Dexterity, +6 Deflection, +3 Natural Armor), touch 21, flat-footed 19 |
Base Attack/Grapple: | +9/+10 |
Attack: | Gore +15 Melee (1d8+1 + 2d4 Madness 20/x2) |
Full Attack: | Gore +15 Melee (1d8+1 + 2d4 Madness 20/x2) |
Space/Reach: | 5 ft./5 ft. |
Special Attacks: | Desperate Flight, Eyes of Madness |
Special Qualities: | Argent Shield, Immunities, Mindrending Horns, Non-Euclidean Movement |
Saves: | Fort , Ref , Will |
Abilities: | Str 13, Dex 21, Con 16, Int 3, Wis 16, Cha 22 |
Skills: | Jump +18, Move Silently +10 |
Feats: | Weapon FinesseB, Run, Weapon Focus (Gore), |
Environment: | Alien Forests |
Organization: | Solitary or Herd (3-12) |
Challenge Rating: | 7 |
Treasure: | None |
Alignment: | True Neutral |
Advancement: | 10-14 HD (Medium); 15–20 HD (Large) |
Level Adjustment: | — |
The deer raise it head and look it at you with it glowing eyes, you feel your sanity fleeting...
A strange beast living in an alien dimension, they are herbivore which look and behave much like a normal reindeer. The mindreindeer is a small reindeer with small glowing orbs on the tip of it horns and large glowing eyes which emanate light as a torch. They are not ones to fight and will flee at the earliest opportunity.
Combat[edit]
The mindreindeer is most often found standing on the side of tree, feeding on it fruit. If spooked it will use it eye of madness ability to blind it opponent and flee. If cornered it will fight, but only as long as it required. Once it see an opportunity to flee it will take it.
Argent Shield (Su): A mindreindeer possess DR 5/- and add it Charisma modifier as a deflection bonus to it AC.
Desperate Flight (Ex): A Mindreindeer can take the Run action as a move action once per hour, while doing so they do not provoke an attack of opportunity from moving.
Eyes of Madness (Su): As a swift action a mindreindeer may emanate a powerful gaze attack, those viewing the mindreindeer take 4 points of Madness and must make a DC 19 Will save or go blind for 1 minute.
Immunities: A Mindreindeer is immune to blindness, dazing and madness.
Mindrending Horns (Su): A mindreindeer's gore attack deal 3d4 madness in addition to it normal damage.
Non-Euclidean Movement (Ex): A mindreindeer can climb up or even stand on a vertical surface as if it was solid ground, it never take fall damage and ignore difficult terrain.
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Leziadv [Expand] |
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Alignment | True Neutral + |
Author | Leziad + |
Challenge Rating | 7 + |
Environment | Alien Forests + |
Identifier | 3.5e Monster + |
Level Adjustment | — + |
Rating | Undiscussed + |
Size | Medium + |
Title | Mindreindeer + |
Type | Magical Beast + |