Mindreindeer (3.5e Monster)

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Author: Leziad (talk)
Date Created: 20th October 2018
Status: Finished
Editing: Clarity edits only please
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Mindreindeer
Size/Type: Medium Magical Beast
Hit Dice: 9d10+27 (76 hp)
Initiative: +5
Speed: 60 ft.
Armor Class: 24 (+5 Dexterity, +6 Deflection, +3 Natural Armor), touch 21, flat-footed 19
Base Attack/Grapple: +9/+10
Attack: Gore +15 Melee (1d8+1 + 2d4 Madness 20/x2)
Full Attack: Gore +15 Melee (1d8+1 + 2d4 Madness 20/x2)
Space/Reach: 5 ft./5 ft.
Special Attacks: Desperate Flight, Eyes of Madness
Special Qualities: Argent Shield, Immunities, Mindrending Horns, Non-Euclidean Movement
Saves: Fort , Ref , Will
Abilities: Str 13, Dex 21, Con 16, Int 3, Wis 16, Cha 22
Skills: Jump +18, Move Silently +10
Feats: Weapon FinesseB, Run, Weapon Focus (Gore),
Environment: Alien Forests
Organization: Solitary or Herd (3-12)
Challenge Rating: 7
Treasure: None
Alignment: True Neutral
Advancement: 10-14 HD (Medium); 15–20 HD (Large)
Level Adjustment:

The deer raise it head and look it at you with it glowing eyes, you feel your sanity fleeting...

A strange beast living in an alien dimension, they are herbivore which look and behave much like a normal reindeer. The mindreindeer is a small reindeer with small glowing orbs on the tip of it horns and large glowing eyes which emanate light as a torch. They are not ones to fight and will flee at the earliest opportunity.

Combat[edit]

The mindreindeer is most often found standing on the side of tree, feeding on it fruit. If spooked it will use it eye of madness ability to blind it opponent and flee. If cornered it will fight, but only as long as it required. Once it see an opportunity to flee it will take it.

Argent Shield (Su): A mindreindeer possess DR 5/- and add it Charisma modifier as a deflection bonus to it AC.

Desperate Flight (Ex): A Mindreindeer can take the Run action as a move action once per hour, while doing so they do not provoke an attack of opportunity from moving.

Eyes of Madness (Su): As a swift action a mindreindeer may emanate a powerful gaze attack, those viewing the mindreindeer take 4 points of Madness and must make a DC 19 Will save or go blind for 1 minute.

Immunities: A Mindreindeer is immune to blindness, dazing and madness.

Mindrending Horns (Su): A mindreindeer's gore attack deal 3d4 madness in addition to it normal damage.

Non-Euclidean Movement (Ex): A mindreindeer can climb up or even stand on a vertical surface as if it was solid ground, it never take fall damage and ignore difficult terrain.



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Leziad's Homebrew (4427 Articles)
Leziadv
AlignmentTrue Neutral +
AuthorLeziad +
Challenge Rating7 +
EnvironmentAlien Forests +
Identifier3.5e Monster +
Level Adjustment+
RatingUndiscussed +
SizeMedium +
TitleMindreindeer +
TypeMagical Beast +