Mine Halfling (5e Monster)

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Author: XX the memenist Xx (talk)
Date Created: 4/6/16
Status: Complete
Editing: Clarity edits only please
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Mine halfling
Small Humanoid, Lawful Good
Armor Class: 15 (+1 leather +4 dexterity bonus)
Hit Points: 28 (4d10+8)
Speed: 30 feet
STR DEX CON INT WIS CHA
12 (+1) 18 (+4) 17 (+3) 11 (+0) 18 (+4) 11 (+0)
Senses: DarkVision 60ft, passive Perception 14
Languages: Halfling,Terran,Undercommon
Challenge: 1 (200 xp)Proficiency Bonus (PB): +2
Lucky. Whenever a mine halfling rolls a one on a d20. The halfling rerolls the d20 to use the new results, even if it is a one.

Initate Spellcasting. The mine halfling can cast the following spells without the material components:
At will: light
1/day: daylight, conjure elemental (earth only)

Actions

Shortsword. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6+4) piercing damage.

Short Bow. Ranged Weapon Attack: +6 to hit, range 80/320 ft., one target. Hit: 7 (1d6+4) piercing damage.


Mine Halflings[edit]

Mine halflings are descendants of a group of halflings that proved their bravery by venturing into the underdark to live there.

Mine Halflings and Deep Gnomes[edit]

Mine halflings and deep gnomes are like frosting and cake bread, they use their magic to further defend their settlements.



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AlignmentLawful good +
AuthorXX the memenist Xx +
CRval1 +
Canontrue +
Challenge Rating1 +
Experience Points200 +
FeaturesLucky +, Initate Spellcasting +, Shortsword +, Short Bow + and {{{feature1}}} +
Hit Dice4d10+8 +
Hit Points28 +
Identifier5e Monster +
NameMine halfling +
RatingUnrated +
SizeSmall +
SortTextMine Halfling 5e +
TitleMine Halfling +
TypeHumanoid +