Mobile Glaive (3.5e Optimized Character Build)
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Contents
Introduction[edit]
Quickly move around the battlemap to hit your enemies for massive damage while locking them down.
References[edit]
- Unearthed Arcana
- Complete Adventurer
- Complete Scoundrel
- Complete Arcane
- Tome of Battle
- Races of the Dragon
- Fiendish Codex II
- Complete Champion
- Magic of Incarnum
- Dragon Magic
Game Rule Components[edit]
Skill Tricks[edit]
- Collector of Stories (for use with Knowledge Devotion)
Invocations[edit]
- Eldritch Glaive (9)
- See the Unseen (10)
- Entropic Warding (13)
- Hellrime Blast (15)
- Flee the Scene (17)
- Voidsense (19)
- Vitriolic Blast (20)
Progression[edit]
Starting Ability Scores (Before Racial Adjustments): (Assuming 32 Point Buy) 17 14 15 10 8 11
Race (Templates): Arctic Kobold
ECL | Class/HD/LA | Base Attack Bonus |
Saving Throws | Feats | Class Features |
Special | ||
---|---|---|---|---|---|---|---|---|
Fort | Ref | Will | ||||||
1st | Scout 1 | +0 | +0 | +2 | +0 | Insightful, Martial Study: Crusader's Strike, Stand Still | +2 Move Silently checks, Skirmish +1d6, Trapfinding | |
2nd | Scout 2 | +1 | +0 | +3 | +0 | Power Attack | Battle Fortitude +1, Uncanny Dodge | |
3rd | Demon Bloodline 1 | +1 | +0 | +3 | +0 | Combat Reflexes | Strength +1 | |
4th | Scout 3 | +2 | +1 | +3 | +1 | Fast Movement +10, Resistance to Electricity 5, Skirmish +1d6/+1 AC, Trackless Step | ||
5th | Ranger 1 | +3 | +3 | +5 | +1 | Track | Demon Affinity +2, Favored Enemy (Arcane), Wild Empathy | |
6th | Demon Bloodline 2 | +3 | +3 | +5 | +1 | Improved Skirmish | Smite Good 1/day | |
7th | Scout 4 | +4 | +3 | +6 | +1 | Swift Hunter | +2 Hide checks, Skirmish +2d6/+1 AC | |
8th | Cleric 1 | +4 | +5 | +6 | +3 | Knowledge Devotion, Law Devotion, Travel Devotion | Resistance to Acid 5, Turn Undead | |
9th | Warlock 1 | +4 | +5 | +6 | +5 | Practiced Spellcaster: Warlock | Constitution +1, Eldritch Blast 1d6 | |
10th | Unseen Seer 1 | +4 | +5 | +6 | +7 | +2 Saves vs. Poison, Skirmish +3d6/+1 AC | ||
11th | Unseen Seer 2 | +4 | +5 | +6 | +8 | Silent Spell | Advanced Learning, Demon Affinity +4, Eldritch Blast 2d6 | |
12th | Demon Bloodline 3 | +4 | +5 | +6 | +8 | Martial Stance: Thicket of Blades | Resistance to Fire 5 | |
13th | Unseen Seer 3 | +5 | +6 | +7 | +8 | +2 Intimidate checks, Divination Spell Power +1 | ||
14th | Unseen Seer 4 | +6 | +6 | +7 | +9 | Cleave | Eldritch Blast 3d6 Skirmish +4d6/+1 AC | |
15th | Unseen Seer 5 | +7 | +6 | +7 | +9 | Shape Soulmeld: Strongheart Vest | Advanced Learning, Charisma +1, Guarded Mind | |
16th | Hellfire Warlock 1 | +8 | +6 | +7 | +11 | Divination Spell Power +1, Eldritch Blast 4d6, Hellfire Blast 8d6, Resistance to Cold 5 | Potential is fully realized | |
17th | Hellfire Warlock 2 | +9 | +6 | +7 | +12 | Demon Affinity +6, Hellfire Blast 10d6 | ||
18th | Hellfire Warlock 3 | +9 | +7 | +8 | +12 | Quicken Spell-Like Ability | +1 Natural Armor, Eldritch Blast 5d6, Hellfire Blast 12d6 | |
19th | Unseen Seer 6 | +10 | +8 | +9 | +13 | +2 Spot checks, Divination Spell Power +2 | ||
20th | Unseen Seer 7 | +11 | +8 | +9 | +13 | Damage Reduction 5/Good, Eldritch Blast 6d6, Skirmish +5d6/+1 AC |
At level 20: Scout 4 / Ranger 1 / Cleric 1 / Warlock 1 / Hellfire Warlock 3 / Unseen Seer 7 / Major Bloodline 3
Items of Note[edit]
- Skirmisher Boots (Magic Item Compendium) allow you to add extra skirmish damage, as well as get an extra attack after skirmishing twice per day.
- A Nightstick (Libris Mortis) or a Reliquary Holy Symbol (Magic Item Compendium) will give you extra turn attempts with which to fuel your domain devotions
- Greater Chausable of Fell Power for more damage
Highlights[edit]
- Pick up a first-level spell with the Draconic Rite of Passage (such as Nerveskitter)
- Caster level of 24 for Warlock
- Assumed stats at level 20:
- Strength: 17 (Base) - 2 (Racial) + 1 (Bloodline) + 5 (Level) + 6 (Item) + 5 (Tome) = 32 (+11
- Damage: 6d6 (Base Eldritch Blast) + 2d6 (Greater Chausable of Fell Power) + 5d6 (Skirmish) + 2d6 (Improved Skirmish) + 22 (Power Attack) + 16 (Strength) + 12d6 (Hellfire Warlock) = 27d6 + 38 x3
- Total damage per attack comes out to 122.5 (on average). Should all attacks hit (and they probably will, being touch attacks), that's 367.5 damage (735 with Quicken Spell-like Ability)
Combat Sequence[edit]
- Activate Travel Devotion on one round, Law Devotion on another
- Keep moving and dealing damage with full attacks using Travel Devotion to move as a swift action
- Easily lock enemies down using Stand Still with Thicket of Blades
Further Optimization[edit]
- Pick up a wand of Divine Favor and Divine Power to boost your attack and damage
Limitations[edit]
- Creatures immune to skirmish will reduce overall damage considerably
DM Counters[edit]
- Defenses apart from AC (illusions, concealment, etc)
- Teleporting foes
Variants[edit]
- Take the Titan Bloodline instead of the Demon Bloodline
- If you're not worried about Spell Resistance, pick up Chilling Tentacles or another invocation instead of Vitriolic Blast
Back to Main Page → 3.5e Homebrew → Character Optimization
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Facts about "Mobile Glaive (3.5e Optimized Character Build)"
Article Balance | Very High + |
Author | Ghostwheel + |
Final Class Progression | Scout 4 / Ranger 1 / Cleric 1 / Warlock 1 / Hellfire Warlock 3 / Unseen Seer 7 / Major Bloodline 3 + |
Identifier | 3.5e Optimized Character Build + |
Race | Arctic Kobold + |
Rating | Unrated + |
Summary | Quickly move around the battlemap to hit your enemies for massive damage while locking them down. + |
Title | Mobile Glaive + |