Mow Mow (3.5e Monster)

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Author: Ganteka Future (talk)
Date Created: 19 January 2020
Status: Complete
Editing: Clarity edits only please
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Mow Mow
Size/Type: Small Animal
Hit Dice: 1d8 (4 hp)
Initiative: +1
Speed: 30 ft. (6 squares)
Armor Class: 13 (+1 size, +2 Dex), touch 13, flat-footed 11
Base Attack/Grapple: +0/–6
Attack: Claw +3 melee (1d3–2)
Full Attack: 2 claws +3 melee (1d3–2) and bite –2 melee (1d4–2)
Space/Reach: 5 ft./5 ft.
Special Attacks:
Special Qualities: Low-light vision, scent
Saves: Fort +2, Ref +3, Will +1
Abilities: Str 7, Dex 13, Con 10, Int 2, Wis 12, Cha 7
Skills: Balance +9, Climb +5, Hide +11, Jump +9, Listen +3, Move Silently +7, Spot +3
Feats: Stealthy, Weapon FinesseB
Environment: Temperate plains
Organization: Domesticated or solitary
Challenge Rating: 1/2
Treasure: None
Alignment: Always neutral
Level Adjustment:

The mow mow is an oversized breed of house cat, though it still isn't very big.


Mow mows prefer to ambush their prey from a comfortable place of hiding.

Skills: Mow mows have a +4 racial bonus on Climb, Hide, and Move Silently checks and a +8 racial bonus on Jump checks. Mow mows have a +8 racial bonus on Balance checks. They use their Dexterity modifier instead of their Strength modifier for Climb and Jump checks. *In areas of tall grass or heavy undergrowth, the Hide bonus rises to +8.


Mow mows make adequate familiars in place of cats. They may be selected as starter familiars. A mow mow's master gains Rapid Healing 1 while sleeping, meditating, trancing or unconscious. This increases by 1 every 4 master class levels (2 at 5th, 3 at 9th, 4 at 13th, 5 at 17th).

Animal Companions[edit]

A mow mow can be chosen as a starting animal companion.

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AlignmentAlways neutral +
AuthorGanteka Future +
Challenge Rating1/2 +
EnvironmentTemperate plains +
Identifier3.5e Monster +
Level Adjustment+
RatingUndiscussed +
SizeSmall +
TitleMow Mow +
TypeAnimal +