Mow Mow (3.5e Monster)
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|Hit Dice:||1d8 (4 hp)|
|Speed:||30 ft. (6 squares)|
|Armor Class:||13 (+1 size, +2 Dex), touch 13, flat-footed 11|
|Attack:||Claw +3 melee (1d3–2)|
|Full Attack:||2 claws +3 melee (1d3–2) and bite –2 melee (1d4–2)|
|Space/Reach:||5 ft./5 ft.|
|Special Qualities:||Low-light vision, scent|
|Saves:||Fort +2, Ref +3, Will +1|
|Abilities:||Str 7, Dex 13, Con 10, Int 2, Wis 12, Cha 7|
|Skills:||Balance +9, Climb +5, Hide +11, Jump +9, Listen +3, Move Silently +7, Spot +3|
|Feats:||Stealthy, Weapon FinesseB|
|Organization:||Domesticated or solitary|
The mow mow is an oversized breed of house cat, though it still isn't very big.
Mow mows prefer to ambush their prey from a comfortable place of hiding.
Skills: Mow mows have a +4 racial bonus on Climb, Hide, and Move Silently checks and a +8 racial bonus on Jump checks. Mow mows have a +8 racial bonus on Balance checks. They use their Dexterity modifier instead of their Strength modifier for Climb and Jump checks. *In areas of tall grass or heavy undergrowth, the Hide bonus rises to +8.
Mow mows make adequate familiars in place of cats. They may be selected as starter familiars. A mow mow's master gains Rapid Healing 1 while sleeping, meditating, trancing or unconscious. This increases by 1 every 4 master class levels (2 at 5th, 3 at 9th, 4 at 13th, 5 at 17th).
A mow mow can be chosen as a starting animal companion.