Naught (3.5e Cleric Domain)

From Dungeons and Dragons Wiki
Jump to: navigation, search
Homebrew.png
Author: Rithaniel (talk)
Date Created: December 11, 2008
Status: finished
Editing: Clarity edits only please
 Ratings for this homebrew:
Average:
NA
/ 4

 0 users favored it (4/4).
 0 users liked it (3/4).
 0 were neutral on it (2/4).
 0 users disliked it (1/4).
 2 users opposed it (0/4).

RatingPending.png
Rate this article
Discuss this article

Naught Domain[edit]

Granted Powers: For a total time per day of 1 round per cleric level you possess, your alignment becomes concealed, as if you were affected by the spell undetectable alignment. This effect occurs automatically as soon as it applies, lasts until it runs out or is no longer needed, and can operate multiple times per day (up to the total daily limit of rounds). This granted power is a supernatural ability.

Add Sense Motive to your list of cleric class skills.

Naught Domain Spells[edit]

  1. Doom: One subject takes –2 on attack rolls, damage rolls, saves, and checks.
  2. Nondetection: Hides subject from divination, scrying.
  3. Confusion: Subjects behave oddly for 1 round/level.
  4. Modify Memory: Changes 5 minutes of subject’s memories.
  5. Freedom of Movement: Subject moves normally despite impediments.
  6. Forbiddance: Blocks planar travel, damages creatures of different alignment.
  7. Antimagic Field: Negates magic within 10 ft.
  8. Mind Blank: Subject is immune to mental/emotional magic and scrying.
  9. Freedom: Releases creature from imprisonment.



Back to Main Page3.5e HomebrewClass Ability ComponentsSpellsCleric Domains

AuthorRithaniel +
Identifier3.5e Cleric Domain +
Rated ByFluffykittens + and Surgo +
RatingRating Pending +
TitleNaught +