Nightcrawling Shadowpouncer (3.5e Optimized Character Build)

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Author: Ghostwheel (talk)
Date Created: April 30, 2010
Status: Complete
Editing: Clarity edits only please
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Introduction[edit]

Bamph your way to happiness.

References[edit]

  • Tome of Battle
  • Unapproachable East
  • Unearthed Arcana
  • Races of Faerun
  • Dungeonscape
  • Magic Item Compendium

Game Rule Components[edit]

Maneuvers[edit]

  • Shadow Jaunt
  • Shadow Strike
  • Shadow Blink

Progression[edit]

Race (Templates): Strongheart Halfling

ECL Class/HD/LA Base
Attack Bonus
Saving Throws Feats Class
Features
Special
Fort Ref Will
1st Rogue 1 +0 +0 +2 +0 Dodge, Mobility, Two-Weapon Fighting, Weapon Finesse Sneak Attack +1d6, Trapfinding
2nd Swordsage 1 +0 +0 +4 +2 Quick to Act +1, Weapon Focus
3rd Rogue 2 +1 +0 +5 +2 Blind-Fight Evasion
4th Swordsage 2 +2 +0 +6 +3 AC Bonus
5th Swordsage 3 +3 +1 +6 +3
6th Swordsage 4 +4 +1 +7 +4 Spring Attack Insightful Strike
7th Rogue 3 +5 +2 +7 +4 Penetrating Strike, Sneak Attack +2d6
8th Teflammar Shadowlord 1 +5 +2 +9 +4 Shadowsight, Shadow Jump
9th Warblade 1 +6 +4 +9 +4 Adaptive Style Battle Clarity, Weapon Aptitude
10th Teflammar Shadowlord 2 +7 +4 +10 +4 Shadow Blur
11th Teflammar Shadowlord 3 +8 +5 +10 +5 Shadow Walk
12th Teflammar Shadowlord 4 +9 +5 +11 +5 Iron Heart Aura Shadow Pounce
13th Teflammar Shadowlord 5 +9 +5 +11 +5 Shadow Discorporation
14th Swordsage 5 +9 +5 +11 +5 Quick to Act +2
15th Bloodclaw Master 1 +9 +7 +13 +5 Stormguard Warrior Claws of the Beast, Shifting 1/day
16th Bloodclaw Master 2 +10 +8 +14 +6 Superior Two-Weapon Fighting, Tiger Claw Synergy (Stance)
17th Bloodclaw Master 3 +11 +8 +14 +7 Low-Light Vision, Pouncing Strike, Shifting 2/day
18th Swordsage 6 +12 +9 +15 +8 Shadow Blade
19th Swordsage 7 +13 +9 +15 +8 Sense Magic
20th Swordsage 8 +14 +9 +16 +9 Defensive Stance

Final progression: Rogue 3 / Swordsage 8 / Warblade 1 / Bloodclaw Master 3 / Shadowlord 5

Items[edit]

  • Two +5 Tiger Claw Shadow Hand Shocking Corrosive Frost Daggers
  • Gloves of the Balanced Hand

Highlights[edit]

  • Dexterity: 36 (+13) = 18 (Base) + 2 (Race) + 6 (Item) + 5 (Tome) + 5 (Level)
  • Attack bonus when shadowpouncing: +38/+38/+33/+33/+28 = 14 (BAB) + 5 (Magic) + 6 (Discipline weapon) - 1 (Superior TWF) + 13 (Dexterity) + 1 (Size)
  • Average Damage: 45 = 1d4 (Base) + 3d6+5 (Magic) + 13 (Shadow Blade) + 2d6 (Sneak Attack) + 2d6 (Assassin's Stance)
  • Damage when using Shadow Jaunt->Shadow Stride->Shadow Blink vs. AC 40: 472.5 = 45 * 18/20 * 2 + 45 * 13/20 * 2 + 45 * 8/20 = ( 81 + 58.5 + 18 ) * 3
  • Damage when using Diamond Nightmare Blade after charging up Combat Rhythm (In a single attack): 432 = 45 + 15 * 5 = 120 * 4 = 480 * 18/20

Tactics[edit]

  • Shadowpounce around to make multiple full attacks per round, retreating with a teleport if things get dangerous
  • Charge up Combat Rhythm with your secondary and tertiary iterative attacks
  • Switch to Blood in the Water to gain both attack and damage when you confirm critical hits
  • Be a ninja. You are the night. The eternal night, at that--should you die, you can discorporate and reappear the next night.

Limitations[edit]

  • DR can be a pain
  • Having to refresh maneuvers
  • Only deal 1/2 Sneak Attack damage to creatures immune to critical hits

DM Counters[edit]

  • Closed areas or areas where teleportation is impossible can ruin the shadowpouncer's day



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Ghostwheel's Homebrew (310 Articles)
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Article BalanceHigh +
AuthorGhostwheel +
Final Class ProgressionRogue 3 / Swordsage 8 / Warblade 1 / Bloodclaw Master 3 / Shadowlord 5 +
Identifier3.5e Optimized Character Build +
RaceStrongheart Halfling +
RatingUnrated +
SummaryBamph your way to happiness. +
TitleNightcrawling Shadowpouncer +