Piercing Crossbows (3.5e Variant Rule)

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Author: balmz (talk)
Date Created: march 25 2018
Status: tbc
Editing: Clarity edits only please
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More Deadly Crossbows[edit]

Crossbows are fairly weak in D&d, between slow reload time and lackluster damage, there's room for improvement. This attempts to add some realism to how crossbows work in combat


Armor Piercing[edit]

Depending on the type of crossbow, crossbow when fired at a target may subtract a number of points of armor class that is provided by worn or natural armor based off the type of crossbow. This does not apply to deflection bonuses, shield bonuses or dodge bonuses.

Example: Rory the crossbowyer uses a heavy crossbow on a giant ant soldier , usually the armor class is 17, however because the crossbow is designed to pierce armor, the heavy crossbow subtracts 4 ac from the natural armor bonus when doing the attack roll, allowing for a better chance to hit and hurt the giant ant soldier.


Crossbow Bonuses[edit]

The type of crossbow determines how well it can subtract the armor bonuses as listed

  • Light crossbows subtract 3 points of ac
  • Heavy Crossbows subtract 4 points of ac
  • Hand Crossbows Subtract 1 point of ac
  • Repeating Light Crossbows subtract 2 points of ac
  • Repeating Heavy Crossbows subtract 3 points of ac



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Authorbalmz +
Identifier3.5e Variant Rule +
RatingUndiscussed +
SummaryCrossbows pierce armor better +
TitlePiercing Crossbows +