Pistol (3.5e Equipment)
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Simple Light Projectile
1. See Damage Increases by Size to calculate the damage for a weapon larger than Medium or smaller than Small.
2. Weight figures are for Medium weapons. A Small weapon weighs half as much, and a Large weapon weighs twice as much.
3. When two types are given, the weapon is both types if the entry specifies "and", either type (player's choice at time of attack) if the entry specifies "or", or each end of the double weapon is a different type if the entry specifies "/".
4. The hp value given is for Medium armor, weapons, and shields. Divide by 2 for each size category of the item smaller than Medium, or multiply it by 2 for each size category larger than Medium.
Technically One-Handed -2: If not held in two hands, the firer suffers a -2 penalty to hit.
Long Range: Beyond the first three increments, the length of each increment is increased to 350'.
High Tech: The price to enchant a Pistol is doubled.
Masterwork: The stats above are for a non-masterwork Pistol. Fancier Pistols are masterwork. Unfortunately, this makes them delicate, reducing their HP by 1 and Hardness by 1, and making them instantly jammed (unable to fire) by immersion in salt water, mud, sand, or similar dirty things. Unjamming a jammed Pistol takes one minute.
Noisy: The Listen check DC to hear a pistol being fired is -15.
Muzzle Flash: You get an extra -10 to your Hide check to hide while firing a Pistol.
Clips: Each clip costs 10 gp, weighs 0.5 pounds, and contains 12 shots. Reloading the Pistol is a move action which provokes attacks of opportunity.
The following equipment only matters in the context of the Pistol, so it is listed here.
|Silencer||100||0.5 lb||Deal -1 damage, but you may use a Move Silently check at a -5 penalty for the DC to hear it.|
|Hollow Point Bullets||30/clip||0.5 lb/clip||Deal +1 damage, but take double penalties from hardness and damage reduction.|