Primeape (3.5e Monster)
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Primeape | |
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Size/Type: | Medium Magical Beast |
Hit Dice: | 8d10+24 (68 hp) |
Initiative: | +5 (+5 Dex) |
Speed: | 20 ft., climb 20 ft. |
Armor Class: | 18 (+3 natural, +5 Dex), touch 15, flat-footed 13 |
Base Attack/Grapple: | +8/+12 |
Attack: | Unarmed strike +10 melee (1d6+1) |
Full Attack: | Unarmed strike +10/+5 melee (1d6+1) |
Space/Reach: | 5 ft./5 ft. |
Special Attacks: | — |
Special Qualities: | Depthless Fury |
Saves: | Fort +5, Ref +11, Will -1 |
Abilities: | Str 19, Dex 21, Con 16, Int 4, Wis 5, Cha 2 |
Skills: | Climb +18, Intimidate +10 |
Feats: | Improved Unarmed Strike, Destructive Rage[1]B, Intimidating Rage[1], Improved TripB, Skill Focus (Intimidate) |
Environment: | Any Forest |
Organization: | Solitary or group (4-24) |
Challenge Rating: | 4 |
Treasure: | Standard. |
Alignment: | Always Chaotic |
Advancement: | 9-16 HD (Medium) |
Level Adjustment: | — |
Combat[edit]
Depthless Fury (Ex): If a Primeape cannot see another Primeape (or Mankey), and can see any other creature it flies into a destructive rage. While enraged, it gains phenomenal strength and durability but becomes less able to defend itself. It temporarily gains +6 to Strength and Constitution, and a +3 morale bonus on Will saves, but suffers a -2 penalty on AC.
While raging, the Primeape cannot use any skills or abilities that require patience or concentration, such as moving silently or casting spells. A fit of rage lasts until the Primeape cannot see any non-Primeape creatures for 3 consecutive rounds, after which the Primeape is exhausted and falls asleep for 8 hours. A Primeape can enter depthless fury if it is fatigued, but not if it is exhausted.
References[edit]
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