Publication:Day of Al'Akbar

From Dungeons and Dragons Wiki
Jump to: navigation, search
[  Day of Al'Akbar]
Adnd day of.jpg
System: Dungeons and Dragons 1e
Levels: 8 – 10 
Author: Allen Hammack 
Publisher: TSR 
Publication Date: 1986 
Format: Paperback 
Page Count: 46
Product Blurb
"The land of Arir - a once peaceful desert country, dotted with oases, teeming with caravans - fell into the hand of infidels. The ruler, the dearly loved Sultan Amhara, was killed in the battle for the capital city of Khaibar. He left behind one of the greatest treasure stores ever amassed - jewels and coins, more than anyone had ever seen before or since - and in addition, the Cup and Talisman of Al'Akbar.

A deadly plague sweeps your land. The holy men say that if only they had the Talisman, they could create cures for this dread disease. Many adventurers have tries and failed to find the Cup and Talisman. Now it is your turn. Find these treasures, and save your people!

The journey is exciting, but treacherous. Do not be distracted by exotic sights and sounds, the strange foods.

You must avoid being discovered by Al'Farzikh and his brigands, as you infiltrate the palace. Be wary - what is most beautiful may be most deadly, and what seems useless may be priceless."

This text is quoted from promotion material. Text and images are copyrighted by the original publisher.

Plot Summary[edit]

The Day of Al'Akbar is an adventure scenario set in a once peaceful desert land reminiscent of the Arabian Nights. The module contains two distinct settings, Khaibar City and the Sultan's palace.

Khaibar city, is ruled by the bandit leader Al'Farzikh, and was once ruled by Al'Akbar, a former sultan. The people are at risk from a red plague, and the player characters are set on a quest to retrieve the magical artifacts that will save them The scenario involves player characters searching the sewers under the city of Khaibar for an entrance to the tomb of Al'Akbar, which contains the Cup and Talisman that they need.

The players' choices determine whether the search will involve wilderness encounters, dungeon crawling in a sewer, tomb robbing, or detective work in a desert town. The final confrontation takes place in the Sultan's palace.

Publication History[edit]

Day of Al'Akbar was published by TSR inc. in 1986 as a 40-page booklet with a large color map and an outer folder. The game module was written and designed by Allen Hammack. Jeff Easley produced the cover art. The city map of Khaibar is A1 size.

The game module was developed by Bruce A. Heard and the adventure was illustrated by Mark Nelson. The map was drawn by Diane and David C. Sutherland III. Typesetting was done by Betty Elmore. The module was edited by Kerry Martin. The module was distributed to the book trade in the United States by Random House, Inc., in Canada by Random House of Canada, Ltd. and in the United Kingdom by TSR UK Ltd. The module's product number was 9178.

Hammack included a dedication,

"to my parents with love, for extraordinary tolerance and encouragement, and to Jeff, Chris, and Marie, for their support and love. Special thanks to Susan Hammack, and Sandy Brachman, and Katrina."

Template:Publication Breadcrumb/1e Adventures

Facts about "Day of Al'Akbar"
AuthorAllen Hammack +
Maximum Level10 +
Media TypePaperback +
Minimum Level8 +
Module CodeI9 +
Page Count46 +
Publication Date1986 +
PublisherTSR +
SystemDungeons and Dragons 1e +
TitleDay of Al'Akbar +