Publication:Dragons of Despair
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As with most D&D adventures, the exact storyline varies based on the actions that the game's players choose for their player characters (PCs), although a general course of action is assumed by the adventure. The story begins with the PCs meeting up in the settlement of Solace after five years of unsuccessful individual quests to find any sign of "true clerics". A series of wilderness encounters are used to direct the PCs to find the Blue Crystal Staff and take it to the ancient ruined city of Xak Tsaroth. In the jungle-covered subterranean ruins of Xak Tsaroth the player characters search for knowledge of the ancient gods of good, and first encounter the invading draconians. They also find baby dragons and encounter Khisanth, an ancient black dragon. The PCs follow the fleeing dragon down a well, where they must negotiate the first level of a dungeon typical of Dungeons & Dragons adventures, filled with draconians, gully dwarf slaves, and other monsters. On the second level of the dungeon the PCs must confront and defeat Khisanth. This is an extremely challenging task for the party. but if they have her Blue Crystal Staff, they will be aided by the goddess Mishakal. The adventure ends with the PCs recovering the Disks of Mishakal, allowing for the return of true clerics to Krynn for the first time in over 300 years.
First published in March 1984, seven months before the first Dragonlance novel, this module is the first Dragonlance product released. In January and February there were small teaser advertisements—each less than a quarter page—in Dragon magazine, simply showing the Dragonlance logo and the text "coming soon" A full page ad was featured in Dragon in April 1984. The scenario is the first of an epic series set on the world of Krynn. The March 1984 issue of Dragon contained a short story titled "The Test of the Twins" by Margaret Weis, along with a sidebar describing Dragonlance as "an epic adventure usable with the AD&D game system, and will be detailed through a series of TSR products – books, games, modules, and even miniature figures." In the same issue a full-page teaser advertisement showed a black-and-white version of the painting from the cover of Dragons of Despair with the text "Play the epic series... Advanced Dungeons & Dragons Dragonlance". The module consisted of a 32-page book with an outer folder. The cover of Dragons of Despair features a painting by Clyde Caldwell depicting the black dragon Khisanth fighting three heroes—Goldmoon, Tanis Half-Elven, and Caramon Majere—from the books upon which the adventure is based. This module features the first appearance of Draconians and Aghar (Gully Dwarves) in the game, and new locations such as Xak Tsaroth, Solace and Haven. It is the first appearance of the pre-generated player characters (PCs) that form the Heroes of the Lance group of characters–Tanis Half-Elven, Sturm Brightblade, Caramon Majere, Raistlin Majere, Flint Fireforge, Tasslehoff Burrfoot and Goldmoon. Riverwind is played as a non-player character (NPC) by the Dungeon Master. Tika Waylan makes her first appearance as an NPC; she is available for use as a PC and joins up with the Heroes of the Lance in Chapter 7 of Dragons of Flame. The villainous hobgoblin lord Fewmaster Toede also makes his first appearance. The original concept of the module was done by Tracy Hickman, who "designed a world and an heroic adventure to go with it". The module was edited by Michael Williams. The module's design staff included Tracy Hickman, Harold Johnson, Douglas Niles, Carl Smith, and Michael Williams. The module features cover art by Clyde Caldwell and interior artwork by Jeff Easley.