Publication:Dragons of Faith
This text is quoted from promotion material. Text and images are copyrighted by the original publisher.
Dragons of Faith is a continuation of the Dragonlance story. It begins about a month after the party leaves the elven forest of Silvanesti and concludes some time after they leave the city of Istar. The prologue gives the background and the story up to that point, as well as an overview of the way events should proceed in the module for the Dungeon Master to reference. In this scenario, the player characters flee the evil city of Flotsam and cross the Blood Sea, where they encounter Istar, the City of the Deep, and become involved in an undersea battle. In the undersea city of Istar, the sea elves are under threat from a group of the dragon armies. At this point, if the Battlesystem rules are used, the major underwater battle involving Istar can be run, for which new rules are given. The Dungeon Master draws from a deck of Talis cards (the tarot of Krynn), to determine the events of the adventure.
After this battle, the player characters must sail across the Blood Sea of Istar into enemy territory, evade the forces of the Dragon Highlords and according to the module's teaser, "capture the crucial pawn before darkness snatches it away!"
This module can be played as a stand-alone adventure or used as part of the larger sequence of Dragonlance adventures.
DL12 Dragons of Faith was written by Harold Johnson and Bruce Heard, with a cover by Jeff Easley and interior illustrations by Diana Magnuson, and was published by TSR in 1986 as a 64-page booklet with a large map, cardstock sheet, cardstock counter sheet, and an outer folder.
A pack of Talis cards, a fictional Krynnian card game, was included, along with rules for various games that could be played with them. Also included were Battlesystem miniatures rules.
Dragons of Faith was later updated for AD&D 2nd edition rules and included in "Dragonlance Classics III", which condensed the last four Dragonlance modules into one book.