Publication:Elder Evils

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Elder Evils
System: Dungeons and Dragons 3.5e 
Abbreviation: ElE 
Author: Robert J. Schwalb 
Publisher: Wizards of the Coast 
Item Code: 215567200 
Publication Date: December 2007 
Format: Hardcover/PDF 
Page Count: 160 
ISBN-13: 978-0-7869-4733-1 
Price: $29.95


The purpose of this supplement is to list some of the most dangerous and evil characters that have ever existed in the Dungeons and Dragons world. Elder Evils contains horrors from the Abyss, other plains, and the undead. Although many of these characters have been imprisoned by gods or powerful heroes, they still have their lackeys to do their dirty work for them and this book describes each of them.


Chapter Name Page Description
Introduction Introduction 4
Chapter 1 Evil Does Not Sleep 5 Gives you ways on introducing an elder evil into your campaign along with feats to make their servants more powerful.
Chapter 2 Atropus 16 The stillborn afterbirth of the Dungeons and Dragons multiverse. It desires nothing more than the total destruction of the multiverse.
Chapter 3 Father Llymic 32 His mind slowly infects the surroundings in an attempt to make the world part of himself.
Chapter 4 The Hulks of Zoretha 48 Monoliths from another plane that are waiting for a signal to begin their destructive rampage.
Chapter 5 The Leviathan 64 A creature whose restless slumber is responsible for earthquakes, tidal waves, and whirlpools. A group of mad cultists have made it their goal to awaken the beast.
Chapter 6 Pandorym 80 A doomsday weapon that is just waiting to be used.
Chapter 7 Ragnorra 96 The mother of monstrosities who was hurled into space by gods. She returns every 500 years as a red comet, spawning monsters as she goes.
Chapter 8 Sertous 112 After being exiled from the Abyss, he took the form of a giant snake and worked with the yuan-ti. Even after being slain, he still occasionally corrupts the snake people.
Chapter 9 The Worm that Walks 128 A slain god that transferred its powers to the maggots that ate it, transforming itself into a maggoty corpse. It was locked away, but tries to escape so it can devour the inhabitants of the world.
Chapter 10 Zargon 144 It is said that he can only be destroyed by cutting off his horn and destroying the horn. The unfortunate part is no one is sure how to destroy the horn, so he may come back at any time.

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Facts about "Elder Evils"
AbbreviationElE +
AuthorRobert J. Schwalb +
ISBN13978-0-7869-4733-1 +
Item Code215567200 +
Media TypeHardcover/PDF +
Page Count160 +
Publication DateDecember 2007 +
PublisherWizards of the Coast +
SystemDungeons and Dragons 3.5e +
TitleElder Evils +